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#ifndef FIXEDJOINT_H
#define FIXEDJOINT_H
#include "Runtime/BaseClasses/GameObject.h"
#include "Runtime/Math/Vector3.h"
#include "JointDescriptions.h"
#include "Joint.h"
class Rigidbody;
class NxJointDesc;
class NxRevoluteJoint;
namespace Unity
{
class FixedJoint : public Joint
{
public:
REGISTER_DERIVED_CLASS (FixedJoint, Joint)
DECLARE_OBJECT_SERIALIZE (FixedJoint)
FixedJoint (MemLabelId label, ObjectCreationMode mode);
private:
virtual void ApplySetupAxesToDesc (int option);
virtual void Create ();
};
}
#endif
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