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#ifndef RAYCASTCOLLIDER_H
#define RAYCASTCOLLIDER_H
#include "Collider.h"
#include "Runtime/Math/Vector3.h"
#include "Runtime/Math/Vector2.h"
class RaycastCollider : public Collider
{
public:
REGISTER_DERIVED_CLASS (RaycastCollider, Collider)
DECLARE_OBJECT_SERIALIZE (RaycastCollider)
RaycastCollider (MemLabelId label, ObjectCreationMode mode);
virtual void Reset ();
virtual void SmartReset ();
virtual void AwakeFromLoad(AwakeFromLoadMode mode);
float GetLength () const { return m_Length; }
void SetLength (float f);
Vector3f GetCenter () const { return m_Center; }
void SetCenter (const Vector3f& center);
float GetGlobalLength () const;
Vector3f GetGlobalCenter () const;
void TransformChanged (int changeMask);
static void InitializeClass ();
static void CleanupClass () {}
Matrix4x4f CalculateTransform () const;
protected:
///@TODO ADD DIRECTION
virtual void FetchPoseFromTransform ();
virtual bool GetRelativeToParentPositionAndRotation (Transform& transform, Transform& anyParent, Matrix4x4f& matrix);
virtual void Create (const Rigidbody* ignoreAttachRigidbody);
void ScaleChanged ();
Vector3f m_Center;
float m_Length;///< range { 0, infinity }
};
#endif
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