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#ifndef SPRINGJOINT_H
#define SPRINGJOINT_H
#include "Runtime/BaseClasses/GameObject.h"
#include "Runtime/Math/Vector3.h"
#include "JointDescriptions.h"
#include "Joint.h"
class Rigidbody;
class NxJointDesc;
namespace Unity
{
class SpringJoint : public Joint
{
public:
REGISTER_DERIVED_CLASS (SpringJoint, Joint)
DECLARE_OBJECT_SERIALIZE (SpringJoint)
SpringJoint (MemLabelId label, ObjectCreationMode mode);
void Reset();
float GetSpring () const { return m_Spring; }
void SetSpring (float spring);
float GetDamper () { return m_Damper; }
void SetDamper(float damper);
float GetMinDistance() { return m_MinDistance; }
void SetMinDistance(float distance);
float GetMaxDistance() { return m_MaxDistance; }
void SetMaxDistance(float distance);
private:
virtual void ApplySetupAxesToDesc (int option);
virtual void Create ();
float m_MinDistance; ///< range { 0, infinity }
float m_MaxDistance; ///< range { 0, infinity }
float m_Spring; ///< range { 0, infinity }
float m_Damper; ///< range { 0, infinity }
};
}
#endif // SPRINGJOINT_H
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