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path: root/Runtime/Export/AndroidInput.txt
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C++RAW

#include "UnityPrefix.h"
#include "Runtime/Scripting/ScriptingUtility.h"
#include "Runtime/Input/GetInput.h"
#include "Runtime/Mono/MonoBehaviour.h"

#if UNITY_ANDROID
	#include <PlatformDependent/AndroidPlayer/AndroidInput.h>
	#include <PlatformDependent/AndroidPlayer/TouchInput.h>
	#include <android/input.h>
#endif

CSRAW

namespace UnityEngine
{

// AndroidInput provides support for off-screen touch input, such as a touchpad.
CONDITIONAL UNITY_ANDROID || UNITY_EDITOR
CLASS AndroidInput

	// Hide constructor
	CSRAW private AndroidInput() {}

	// Returns object representing status of a specific touch on a secondary touchpad (Does not allocate temporary variables).
	CUSTOM static Touch GetSecondaryTouch (int index)
	{
		Touch touch;
#if UNITY_ANDROID
		if (index >= 0 && index < GetTouchCount ((int)AINPUT_SOURCE_TOUCHPAD))
		{
			if (!GetTouch ((int)AINPUT_SOURCE_TOUCHPAD, index, touch))
				Scripting::RaiseMonoException ("Internal error.");
		}
		else
			Scripting::RaiseMonoException ("Index out of bounds.");
#endif			
		return touch;
	}

	// Number of secondary touches. Guaranteed not to change throughout the frame. (RO).
	CUSTOM_PROP static int touchCountSecondary
	{
#if UNITY_ANDROID
		return GetTouchCount((int)AINPUT_SOURCE_TOUCHPAD);
#else
		return 0;
#endif
	}

	// Property indicating whether the system provides secondary touch input.
	CUSTOM_PROP static bool secondaryTouchEnabled
	{
#if UNITY_ANDROID
		return IsInputDeviceEnabled((int)AINPUT_SOURCE_TOUCHPAD);
#else
		return false;
#endif
	}
	
	// Property indicating the width of the secondary touchpad.
	CUSTOM_PROP static int secondaryTouchWidth
	{
#if UNITY_ANDROID
		return GetTouchpadWidth();
#else
		return 0;
#endif
	}

	// Property indicating the height of the secondary touchpad.
	CUSTOM_PROP static int secondaryTouchHeight
	{
#if UNITY_ANDROID
		return GetTouchpadHeight();
#else
		return 0;
#endif
	}

END

CSRAW
}