1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
|
using System;
using System.Collections;
using System.Reflection;
namespace UnityEngine
{
#if ENABLE_MONO || UNITY_WP8
internal class SetupCoroutine
{
static public object InvokeMember (object behaviour, string name, object variable)
{
object[] args = null;
if (variable != null)
{
args = new System.Object[1];
args[0] = variable;
}
return behaviour.GetType ().InvokeMember (name, BindingFlags.InvokeMethod | BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public, null, behaviour, args, null, null, null);
}
static public object InvokeStatic (Type klass, string name, object variable)
{
object[] args = null;
if (variable != null)
{
args = new System.Object[1];
args[0] = variable;
}
return klass.InvokeMember (name, BindingFlags.InvokeMethod | BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.Public, null, null, args, null, null, null);
}
}
#endif
}
|