summaryrefslogtreecommitdiff
path: root/Runtime/Export/CursorBindings.txt
blob: 104bad40e87a8409696d4464ab3c27c5c32c076d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
C++RAW

#include "UnityPrefix.h"
#include "Configuration/UnityConfigure.h"
#include "Runtime/Mono/MonoBehaviour.h"
#include "Runtime/BaseClasses/Cursor.h"

using namespace std;

CSRAW
using System;
using UnityEngine;
using Object=UnityEngine.Object;

namespace UnityEngine
{
// How should the custom cursor be rendered
ENUM CursorMode
	// Use hardware cursors on supported platforms.
	Auto = 0,

	// Force the use of software cursors.
	ForceSoftware = 1,
END

// Cursor API for setting the cursor that is used for rendering. 
CLASS Cursor

	// Change the mouse cursor to the set texture OnMouseEnter.

	CSRAW static void SetCursor (Texture2D texture, CursorMode cursorMode)
	{
		SetCursor (texture, Vector2.zero, cursorMode);
	}
	
	//
	CUSTOM static void SetCursor (Texture2D texture, Vector2 hotspot, CursorMode cursorMode)
	{
		Cursors::SetCursor (texture, hotspot, cursorMode);
	}
END

CSRAW
}