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using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Collections;
using System.Collections.Generic;
namespace UnityEngine
{
internal class GUIStateObjects
{
static Dictionary<int, object> s_StateCache = new Dictionary<int, object>();
[System.Security.SecuritySafeCritical]
static internal object GetStateObject (System.Type t, int controlID)
{
object o;
if (s_StateCache.TryGetValue(controlID, out o) == false || o.GetType() != t)
{
o = System.Activator.CreateInstance(t);
s_StateCache[controlID] = o;
}
return o;
}
static internal object QueryStateObject (System.Type t, int controlID)
{
object o = s_StateCache[controlID];
if (t.IsInstanceOfType (o))
return o;
return null;
}
}
} // namespace
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