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C++RAW
#include "UnityPrefix.h"
#include "Runtime/Math/Gradient.h"
#include "Runtime/Math/Color.h"
#include "Runtime/Scripting/ScriptingUtility.h"
#include "Runtime/Scripting/ScriptingExportUtility.h"
#include "Runtime/Scripting/ScriptingObjectWithIntPtrField.h"
using namespace Unity;
CSRAW
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Collections;
using UnityEngine;
namespace UnityEngine
{
// Color key used by Gradient
STRUCT public GradientColorKey
// Gradient color key
CSRAW public GradientColorKey (Color col, float time)
{
color = col;
this.time = time;
}
// color of key
CSRAW public Color color;
// time of the key (0 - 1)
CSRAW public float time;
END
C++RAW
struct MonoGradientColorKey
{
ColorRGBAf color;
float time;
};
// Alpha key used by Gradient
STRUCT public GradientAlphaKey
// Gradient alpha key
CSRAW public GradientAlphaKey (float alpha, float time)
{
this.alpha = alpha;
this.time = time;
}
// alpha alpha of key
CSRAW public float alpha;
// time of the key (0 - 1)
CSRAW public float time;
END
C++RAW
struct MonoGradientAlphaKey
{
float alpha;
float time;
};
C++RAW
static void CleanupGradientNEW(void* gradient){ delete ((GradientNEW*)gradient); } ;
// Gradient used for animating colors
CSRAW [StructLayout (LayoutKind.Sequential)]
THREAD_SAFE
CLASS public Gradient
CSRAW internal IntPtr m_Ptr;
THREAD_SAFE
CUSTOM private void Init () {
self.SetPtr(new GradientNEW(), CleanupGradientNEW);
}
THREAD_SAFE
CUSTOM private void Cleanup () { CleanupGradientNEW(self.GetPtr()); }
CSRAW public Gradient () {
Init ();
}
CSRAW ~Gradient() {
Cleanup ();
}
// Calculate color at a given time
CUSTOM Color Evaluate (float time)
{
time = clamp01(time);
return self->Evaluate (time);
}
// Returns num keys converted or -1 if invalid conversion
C++RAW
int ConvertColorKeyArray (ScriptingArrayPtr scriptColorKeys, GradientNEW::ColorKey* colorKeys)
{
if (scriptColorKeys == SCRIPTING_NULL)
{
ErrorString("SetKeys: Invalid input ColorKey array");
return -1;
}
int size = GetScriptingArraySize (scriptColorKeys);
if (size > kGradientMaxNumKeys)
{
ErrorString(Format("Max number of color keys is %d (given %d)", kGradientMaxNumKeys, size));
return -1;
}
for (int i=0; i < size ; i++)
{
MonoGradientColorKey &key = Scripting::GetScriptingArrayElement<MonoGradientColorKey> (scriptColorKeys, i);
colorKeys[i].m_Color = key.color;
colorKeys[i].m_Time = key.time;
}
return size;
}
// Returns num keys converted or -1 if invalid conversion
C++RAW
int ConvertAlphaKeyArray (ScriptingArrayPtr scriptAlphaKeys, GradientNEW::AlphaKey* alphaKeys)
{
if (scriptAlphaKeys == SCRIPTING_NULL)
{
ErrorString("SetKeys: Invalid input AlphaKey array");
return -1;
}
int size = GetScriptingArraySize (scriptAlphaKeys);
if (size > kGradientMaxNumKeys)
{
ErrorString(Format("Max number of alpha keys is %d (given %d)", kGradientMaxNumKeys, size));
return -1;
}
for (int i=0; i < size ; i++)
{
MonoGradientAlphaKey &key = Scripting::GetScriptingArrayElement<MonoGradientAlphaKey> (scriptAlphaKeys, i);
alphaKeys[i].m_Alpha = key.alpha;
alphaKeys[i].m_Time = key.time;
}
return size;
}
CUSTOM_PROP GradientColorKey[] colorKeys
{
int numColorKeys = self->GetNumColorKeys ();
GradientNEW::ColorKey colorKeys[kGradientMaxNumKeys];
ColorRGBA32& firstKey = self->GetKey(0);
UInt16& firstColorTime = self->GetColorTime(0);
for(int i = 0; i < kGradientMaxNumKeys; i++)
{
colorKeys[i].m_Color = (&firstKey)[i];
colorKeys[i].m_Color.a = 255; // See alphaKeys for alpha values
colorKeys[i].m_Time = WordToNormalized((&firstColorTime)[i]);
}
return CreateScriptingArray (colorKeys, numColorKeys, MONO_COMMON.gradientColorKey);
}
{
GradientNEW::ColorKey colorKeys[kGradientMaxNumKeys];
int numColorKeys = ConvertColorKeyArray (value, colorKeys);
if (numColorKeys == -1)
return;
self->SetColorKeys(&colorKeys[0], numColorKeys);
}
CUSTOM_PROP GradientAlphaKey[] alphaKeys
{
int numAlphaKeys = self->GetNumAlphaKeys ();
GradientNEW::AlphaKey alphaKeys[kGradientMaxNumKeys];
const ColorRGBA32& firstKey = self->GetKey(0);
const UInt16& firstAlphaTime = self->GetAlphaTime(0);
for(int i = 0; i < kGradientMaxNumKeys; i++)
{
alphaKeys[i].m_Alpha = ByteToNormalized((&firstKey)[i].a);
alphaKeys[i].m_Time = WordToNormalized((&firstAlphaTime)[i]);
}
return CreateScriptingArray (alphaKeys, numAlphaKeys, MONO_COMMON.gradientAlphaKey);
}
{
GradientNEW::AlphaKey alphaKeys[kGradientMaxNumKeys];
int numAlphaKeys = ConvertAlphaKeyArray (value, alphaKeys);
if (numAlphaKeys == -1)
return;
self->SetAlphaKeys(&alphaKeys[0], numAlphaKeys);
}
CONDITIONAL UNITY_EDITOR
CUSTOM_PROP internal Color constantColor
{
return self->GetConstantColor ();
}
{
self->SetConstantColor (value);
}
// Setup Gradient with an array of color keys and alpha keys
CUSTOM void SetKeys (GradientColorKey[] colorKeys, GradientAlphaKey[] alphaKeys)
{
GradientNEW::ColorKey colors[kGradientMaxNumKeys];
int numColorKeys = ConvertColorKeyArray (colorKeys, colors);
if (numColorKeys == -1)
return;
GradientNEW::AlphaKey alphas[kGradientMaxNumKeys];
int numAlphaKeys = ConvertAlphaKeyArray (alphaKeys, alphas);
if (numAlphaKeys == -1)
return;
return self->SetKeys (&colors[0], numColorKeys, &alphas[0], numAlphaKeys);
}
END
CSRAW } // end of UnityEngine
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