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using System;
namespace UnityEngine
{
public enum FilterMode
{
Point = 0,
Bilinear = 1,
Trilinear = 2,
}
public enum TextureWrapMode
{
Repeat = 0,
Clamp = 1,
}
public enum NPOTSupport
{
None = 0,
Restricted = 1,
Full = 2
}
public enum TextureFormat
{
Alpha8 = 1,
ARGB4444 = 2,
RGB24 = 3,
RGBA32 = 4,
ARGB32 = 5,
RGB565 = 7,
DXT1 = 10,
DXT5 = 12,
RGBA4444 = 13,
[System.Obsolete ("Use PVRTC_RGB2")]
PVRTC_2BPP_RGB = 30,
[System.Obsolete ("Use PVRTC_RGBA2")]
PVRTC_2BPP_RGBA = 31,
[System.Obsolete ("Use PVRTC_RGB4")]
PVRTC_4BPP_RGB = 32,
[System.Obsolete ("Use PVRTC_RGBA4")]
PVRTC_4BPP_RGBA = 33,
PVRTC_RGB2 = 30,
PVRTC_RGBA2 = 31,
PVRTC_RGB4 = 32,
PVRTC_RGBA4 = 33,
ETC_RGB4 = 34,
ATC_RGB4 = 35,
ATC_RGBA8 = 36,
BGRA32 = 37,
ATF_RGB_DXT1 = 38,
ATF_RGBA_JPG = 39,
ATF_RGB_JPG = 40
}
public enum CubemapFace
{
PositiveX = 0,
NegativeX = 1,
PositiveY = 2,
NegativeY = 3,
PositiveZ = 4,
NegativeZ = 5
}
public enum RenderTextureFormat
{
ARGB32 = 0,
Depth = 1,
ARGBHalf = 2,
RGB565 = 4,
ARGB4444 = 5,
ARGB1555 = 6,
Default = 7,
DefaultHDR = 9,
ARGBFloat = 11,
RGFloat = 12,
RGHalf = 13,
RFloat = 14,
RHalf = 15,
R8 = 16,
ARGBInt = 17,
RGInt = 18,
RInt = 19
}
public enum RenderTextureReadWrite
{
Default = 0,
Linear = 1,
sRGB = 2
}
} // namespace UnityEngine
namespace UnityEngine.Rendering
{
public enum BlendMode
{
Zero = 0,
One = 1,
DstColor = 2,
SrcColor = 3,
OneMinusDstColor = 4,
SrcAlpha = 5,
OneMinusSrcColor = 6,
DstAlpha = 7,
OneMinusDstAlpha = 8,
SrcAlphaSaturate = 9,
OneMinusSrcAlpha = 10
}
public enum BlendOp
{
Add = 0,
Subtract = 1,
ReverseSubtract = 2,
Min = 3,
Max = 4,
LogicalClear = 5,
LogicalSet = 6,
LogicalCopy = 7,
LogicalCopyInverted = 8,
LogicalNoop = 9,
LogicalInvert = 10,
LogicalAnd = 11,
LogicalNand = 12,
LogicalOr = 13,
LogicalNor = 14,
LogicalXor = 15,
LogicalEquivalence = 16,
LogicalAndReverse = 17,
LogicalAndInverted = 18,
LogicalOrReverse = 19,
LogicalOrInverted = 20,
}
public enum CompareFunction
{
Disabled = 0,
Never = 1,
Less = 2,
Equal = 3,
LessEqual = 4,
Greater = 5,
NotEqual = 6,
GreaterEqual = 7,
Always = 8
}
public enum CullMode
{
Off = 0,
Front = 1,
Back = 2
}
[Flags]
public enum ColorWriteMask
{
Alpha = 1,
Blue = 2,
Green = 4,
Red = 8,
All = 15
}
public enum StencilOp
{
Keep = 0,
Zero = 1,
Replace = 2,
IncrementSaturate = 3,
DecrementSaturate = 4,
Invert = 5,
IncrementWrap = 6,
DecrementWrap = 7
}
} // namespace UnityEngine.Rendering
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