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#include "UnityPrefix.h"
#include "Configuration/UnityConfigure.h"
#include "MonoICallRegistration.h"
#include "Runtime/Modules/ModuleRegistration.h"
#if ENABLE_SCRIPTING && (ENABLE_MONO || UNITY_WINRT)
// Generated by BuildPlayer for AOT platforms when we want
// to take advantage of dead code stripping of C++ code
void RegisterAllStrippedInternalCalls ();
#if INTERNAL_CALL_STRIPPING
void RegisterAllInternalCalls ()
{
RegisterAllStrippedInternalCalls();
RegisterAllAvailableModuleICalls ();
}
#else
void ExportCrashReporter();
void ExportAssetBundleBindings();
void ExportCrashReporter();
void ExportBaseClass();
void ExportGradientBindings();
void ExportGraphics();
void ExportTextureBindings();
void ExportGUI();
void ExportEventBindings ();
void ExportGUIUtility();
void ExportHandheld();
void ExportGUILayoutUtility();
void ExportGUISkinBindings();
void ExportGUIStyleBindings();
void ExportGizmoBindings();
void ExportMath();
void ExportNetworking();
void ExportScriptAssets();
void ExportUtility ();
void ExportAnimationRecorderBindings();
void ExportUtils();
void ExportWiiDrive();
void ExportiPhoneInput();
void ExportiAD();
void ExportAssetServer();
void ExportEditorHandles();
void ExportEditorHandlesUtility();
void ExportEditorGUIUtility();
void ExportSavedGUIState();
void ExportEditorResourcesUtility();
void ExportInternalUtility();
void ExportShaderUtilBindings();
void ExportMeshUtilityBindings();
void ExportPrefabs();
void ExportEditorApplication();
void ExportBuildPipeline();
void ExportSerializedObject();
void ExportSerializedPropertyBindings();
void ExportAssetDatabase();
void ExportUtility_WIP();
void ExportAnimationUtilityBindings();
void ExportStateMachineBindings();
void ExportAvatarAnimation();
void ExportAnimatorControllerBindings();
void ExportAvatarMaskBindings();
void ExportBlendTreeBindings();
void ExportMotionBindings();
void ExportEditorWindow();
void ExportWebView();
void ExportAvatarUtility();
void ExportAnimatorUtilityBindings();
void ExportAvatar();
void ExportAvatarBuilderBindings();
void ExportAssetStoreUtils();
void ExportAssetStoreToolUtilsBindings();
void ExportProfilerAPI();
void ExportPlayerSettings();
void ExportXboxServices() {}
void ExportXboxKinect() {}
void ExportXboxAvatar() {}
void ExportXboxKeyboard();
void ExportXboxVideoMode();
void ExportPS3() {}
void ExportInternalEditorUtility();
void ExportEditorMaterialUtility();
void ExportInternalGraphUtility();
void ExportFileUtil();
void ExportEditorSettings ();
void ExportEditorUserSettings ();
void ExportAndroidInput();
void ExportAndroidJNI();
void ExportNavMeshBuilding();
void ExportAnnotationUtility ();
void ExportUploadingBuildsUtility ();
void ExportShaderBindings ();
void ExportSubstanceEditorUtility();
void ExportSubstanceUtility();
void ExportGradientBindings();
void ExportParticleSystemEditorBindings ();
void ExportParticleSystemBindings ();
void ExportUnityEngineAsyncOperation ();
void ExportUnityEngineApplication ();
void ExportUnityEngineObject ();
void ExportUnityEngineCamera ();
void ExportUnityEngineComponent ();
void ExportUnityEngineComputeShader ();
void ExportUnityEngineDisplay ();
void ExportUnityEngineTransform ();
void ExportUnityEngineGameObject ();
void ExportUnityEngineMetro();
void ExportLODBindings ();
void ExportUnityEngineTime ();
void ExportUnityEngineBehaviour ();
void ExportUnityEngineMonoBehaviour ();
void ExportUnityEngineDebug ();
void ExportUnityEngineLight ();
void ExportUnityEngineRandom ();
void ExportUnityEngineInput ();
void ExportSpritesBindings ();
void ExportLODUtilityBindings ();
void ExportGameObjectUtilityBindings ();
void ExportComponentUtilityBindings ();
void ExportLightProbeBindings ();
void ExportVCAssetBindings ();
void ExportVCChangeSetBindings ();
void ExportVCProviderBindings ();
void ExportVCCustomCommandBindings ();
void ExportVCTaskBindings ();
void ExportVCMessageBindings ();
void ExportVCPluginBindings ();
void ExportAsyncHTTPClientBindings ();
void ExportAssetStoreContextBindings ();
void ExportUndoBindings ();
void ExportCursorBindings ();
void ExportAssetImporterBindings ();
void ExportAssetPreviewBindings ();
void ExportLicenseManagementWindow ();
void ExportEditorBindings ();
void ExportTerrainDataBindings ();
void ExportWindZoneBindings ();
void ExportSpritePackerBindings ();
void ExportSpritesBindingsEditor ();
void ExportPolygonEditorBindings();
void ExportGameCenterServices();
void ExportSerializedStateReader();
void ExportSerializedStateWriter();
void ExportPPtrRemapper();
void ExportManagedLivenessAnalysis();
void ExportSecurityPublic ();
void ExportPlayerPrefsBindings ();
void ExportHighlighterBindings ();
void ExportAppTrial();
void ExportWindowsFile();
void ExportWindowsDirectory();
void ExportWindowsCrypto();
void ExportWSAApplication();
void ExportWSATiles();
typedef void InternallCallMethod ();
static InternallCallMethod* sMonoBindingsRegistration[] =
{
&ExportBaseClass,
&ExportCrashReporter,
&ExportAssetBundleBindings,
&ExportCrashReporter,
&ExportGradientBindings,
&ExportGraphics,
&ExportTextureBindings,
&ExportGUI,
&ExportGUIUtility,
&ExportGUILayoutUtility,
&ExportGUISkinBindings,
&ExportGUIStyleBindings,
&ExportEventBindings,
&ExportGizmoBindings,
&ExportMath,
&ExportParticleSystemBindings,
&ExportUnityEngineAsyncOperation,
&ExportUnityEngineObject,
&ExportUnityEngineCamera,
&ExportUnityEngineComponent,
&ExportUnityEngineComputeShader,
&ExportUnityEngineGameObject,
&ExportUnityEngineMonoBehaviour,
&ExportUnityEngineTransform,
&ExportLODBindings,
&ExportShaderBindings,
&ExportUnityEngineTime,
&ExportUnityEngineBehaviour,
&ExportUnityEngineDebug,
&ExportUnityEngineDisplay,
&ExportUnityEngineLight,
&ExportUnityEngineRandom,
&ExportUnityEngineInput,
&ExportUnityEngineApplication,
&ExportSpritesBindings,
&ExportLightProbeBindings,
&ExportCursorBindings,
&ExportPlayerPrefsBindings,
#if ENABLE_SERIALIZATION_BY_CODEGENERATION
&ExportSerializedStateReader,
&ExportSerializedStateWriter,
&ExportPPtrRemapper,
&ExportManagedLivenessAnalysis,
#endif
#if UNITY_XENON_API ///@TODO: Remove all #ifdefs. We are doing everything via defines in the generated cpp files.
&ExportXboxServices,
&ExportXboxKinect,
&ExportXboxAvatar,
&ExportXboxKeyboard,
&ExportXboxVideoMode,
#endif
#if UNITY_WINRT
&ExportUnityEngineMetro,
#endif
#if UNITY_PS3_API
&ExportPS3,
#endif
#if ENABLE_NETWORK
&ExportNetworking,
#endif
&ExportScriptAssets,
#if ENABLE_WWW
&ExportUtils,
#endif
&ExportSubstanceUtility,
#if UNITY_IPHONE_API || UNITY_ANDROID_API
&ExportiPhoneInput,
#endif
#if UNITY_IPHONE_API
&ExportiAD,
#endif
#if UNITY_IPHONE_API || UNITY_ANDROID_API || UNITY_BB10_API || UNITY_WP8 || UNITY_TIZEN_API
&ExportHandheld,
#endif
#if ENABLE_GAMECENTER
&ExportGameCenterServices,
#endif
#if UNITY_ANDROID_API
&ExportAndroidInput,
&ExportAndroidJNI,
#endif
#if UNITY_WEBPLAYER
&ExportSecurityPublic,
#endif
#if UNITY_WINRT_API
&ExportAppTrial,
&ExportWindowsFile,
&ExportWindowsDirectory,
&ExportWindowsCrypto,
#endif
#if UNITY_METRO_API
&ExportWSAApplication,
&ExportWSATiles,
#endif
#if UNITY_EDITOR
&ExportUtility,
&ExportEditorHandles,
&ExportEditorHandlesUtility,
&ExportEditorGUIUtility,
&ExportSavedGUIState,
&ExportInternalUtility,
&ExportShaderUtilBindings,
&ExportMeshUtilityBindings,
&ExportPrefabs,
&ExportEditorApplication,
&ExportEditorResourcesUtility,
&ExportBuildPipeline,
&ExportSerializedPropertyBindings,
&ExportAssetDatabase,
&ExportInternalEditorUtility,
&ExportEditorMaterialUtility,
&ExportInternalGraphUtility,
&ExportFileUtil,
&ExportNavMeshBuilding,
&ExportAnimationUtilityBindings,
&ExportStateMachineBindings,
&ExportAvatarAnimation,
&ExportAnimatorControllerBindings,
&ExportAvatarMaskBindings,
&ExportBlendTreeBindings,
&ExportAvatarUtility,
&ExportAnimatorUtilityBindings,
&ExportMotionBindings,
&ExportAssetServer,
&ExportEditorWindow,
&ExportWebView,
&ExportAssetStoreUtils,
&ExportAssetStoreToolUtilsBindings,
&ExportProfilerAPI,
&ExportEditorSettings,
&ExportEditorUserSettings,
&ExportPlayerSettings,
&ExportAnnotationUtility,
&ExportUploadingBuildsUtility,
&ExportSubstanceEditorUtility,
&ExportLODUtilityBindings,
&ExportGameObjectUtilityBindings,
&ExportComponentUtilityBindings,
&ExportAsyncHTTPClientBindings,
&ExportParticleSystemEditorBindings,
&ExportVCAssetBindings,
&ExportVCChangeSetBindings,
&ExportVCProviderBindings,
&ExportVCCustomCommandBindings,
&ExportVCTaskBindings,
&ExportVCMessageBindings,
&ExportVCPluginBindings,
&ExportAssetStoreContextBindings,
&ExportUndoBindings,
&ExportAssetImporterBindings,
&ExportAssetPreviewBindings,
&ExportLicenseManagementWindow,
&ExportEditorBindings,
&ExportSpritePackerBindings,
&ExportSpritesBindingsEditor,
&ExportPolygonEditorBindings,
&ExportHighlighterBindings
#endif
};
void RegisterAllInternalCalls ()
{
for( int i=0; i<sizeof(sMonoBindingsRegistration)/sizeof(sMonoBindingsRegistration[0]); ++i )
sMonoBindingsRegistration[i]();
RegisterAllAvailableModuleICalls ();
}
#endif
#endif
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