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using System;
namespace UnityEngine
{
// Base class to derive custom property attributes from. Use this to create custom attributes for script variables.
[System.AttributeUsage (AttributeTargets.Field, Inherited = true, AllowMultiple = false)]
public abstract class PropertyAttribute : Attribute
{
}
// Attribute used to make a float or int variable in a script be restricted to a specific range.
[System.AttributeUsage (AttributeTargets.Field, Inherited = true, AllowMultiple = false)]
public sealed class RangeAttribute : PropertyAttribute
{
public readonly float min;
public readonly float max;
// Attribute used to make a float or int variable in a script be restricted to a specific range.
public RangeAttribute (float min, float max)
{
this.min = min;
this.max = max;
}
}
// Attribute to make a string be edited with a multi-line textfield
[System.AttributeUsage (AttributeTargets.Field, Inherited = true, AllowMultiple = false)]
public sealed class MultilineAttribute : PropertyAttribute
{
public readonly int lines;
public MultilineAttribute ()
{
this.lines = 3;
}
// Attribute used to make a string value be shown in a multiline textarea.
public MultilineAttribute (int lines)
{
this.lines = lines;
}
}
}
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