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path: root/Runtime/Export/SecurityPublic.txt
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C++RAW

#include "UnityPrefix.h"
#include "Configuration/UnityConfigure.h"
#include "Runtime/Scripting/ScriptingManager.h"
#include "Runtime/Scripting/ScriptingExportUtility.h"

#if UNITY_WEBPLAYER
#include "PlatformDependent/CommonWebPlayer/ChainOfTrust.h"
#endif

CSRAW
using System;
using System.Security;

namespace UnityEngine
{
CSRAW #if !UNITY_WINRT
	// Webplayer security related class.
	CLASS Security
	
		// Prefetch the webplayer socket security policy from a non-default port number.
		CSRAW static public bool PrefetchSocketPolicy(string ip, int atPort, int timeout=3000)
		{
		#if UNITY_EDITOR || UNITY_WEBPLAYER
			var method = GetUnityCrossDomainHelperMethod("PrefetchSocketPolicy");
			var result = method.Invoke(null, new object[] { ip, atPort, timeout});
			return (bool)result;
		#else
			return true;
		#endif
		}		
		
		CONDITIONAL UNITY_WEBPLAYER || UNITY_EDITOR
		CSRAW
		[System.Security.SecuritySafeCritical]
		public static string GetChainOfTrustValue (string name)
		{
			var callingAssembly = System.Reflection.Assembly.GetCallingAssembly ();
			if (!_verifiedAssemblies.Contains(callingAssembly))
				throw new ArgumentException("Calling assembly needs to be verified by Security.LoadAndVerifyAssembly");

			var token = callingAssembly.GetName ().GetPublicKeyToken ();

			return GetChainOfTrustValueInternal (name, UnityEngine.Security.TokenToHex (token));
		}
		
		CONDITIONAL UNITY_WEBPLAYER || UNITY_EDITOR
		CUSTOM private static string GetChainOfTrustValueInternal (string name, string publicKeyToken)
		{
		#if UNITY_WEBPLAYER
			std::string token = publicKeyToken.AsUTF8 ();
			std::string result = ChainOfTrust::GetValue(name,token);
			return scripting_string_new(result);
		#else
			return scripting_string_new(string());
		#endif
		}
	END
CSRAW #endif
}