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path: root/Runtime/Export/Serialization/IManagedLivenessAnalysis.cs
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namespace UnityEngine
{
#if ENABLE_SERIALIZATION_BY_CODEGENERATION
	public interface IManagedLivenessAnalysis
	{
		void Reset();
		bool HasBeenProcessed(object value);
		object GetNewInstanceToReplaceOldInstance(object value);
	}
#endif
}