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using System.Collections.Generic;
namespace UnityEngine
{
#if ENABLE_SERIALIZATION_BY_CODEGENERATION
public interface ISerializedStateReader
{
void Align();
byte ReadByte();
int ReadInt32();
float ReadSingle();
double ReadDouble();
bool ReadBoolean();
string ReadString();
object ReadUnityEngineObject();
object ReadAnimationCurve();
object ReadGradient();
object ReadGUIStyle();
object ReadRectOffset();
byte[] ReadArrayOfByte();
List<byte> ReadListOfByte();
}
#endif
}
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