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C++RAW
#include "UnityPrefix.h"
#include "Configuration/UnityConfigure.h"
#include "Runtime/Mono/MonoBehaviour.h"
#if ENABLE_SERIALIZATION_BY_CODEGENERATION
#include "Runtime/Mono/MonoBehaviourSerialization_ByCodeGeneration.h"
#endif
CSRAW
using System;
using System.Collections.Generic;
using UnityEngine;
using Object=UnityEngine.Object;
using System.Runtime.CompilerServices;
namespace UnityEngine.Serialization
{
CONDITIONAL ENABLE_SERIALIZATION_BY_CODEGENERATION
CLASS public ManagedLivenessAnalysis : IManagedLivenessAnalysis
CSRAW public static IManagedLivenessAnalysis Instance = null;
CSRAW public readonly HashSet<int> _state = new HashSet<int>();
CSRAW public static void Init()
{
if(Instance == null)
Instance = new ManagedLivenessAnalysis();
}
CSRAW public static void ResetState()
{
Instance.Reset();
}
CSRAW public static void SetInstance(IManagedLivenessAnalysis analysis)
{
Instance = analysis;
}
CSRAW public void Reset()
{
((ManagedLivenessAnalysis)Instance)._state.Clear();
}
CSRAW public bool HasBeenProcessed(object value)
{
return !_state.Add(RuntimeHelpers.GetHashCode(value));
}
CSRAW public object GetNewInstanceToReplaceOldInstance(object value)
{
return INTERNAL_GetNewInstanceToReplaceOldInstance(((UnityEngine.Object)value).GetInstanceID());
}
THREAD_SAFE
CUSTOM private static object INTERNAL_GetNewInstanceToReplaceOldInstance(int instance_id)
{
return NativeExt_MonoBehaviourSerialization_GetNewInstanceToReplaceOldInstance(instance_id);
}
END
CONDITIONAL !ENABLE_SERIALIZATION_BY_CODEGENERATION && UNITY_WINRT
CLASS public ManagedLivenessAnalysis
CSRAW public static void SetInstance(IManagedLivenessAnalysis analysis)
{
}
END
CSRAW
}
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