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path: root/Runtime/Export/Serialization/SerializedStateWriter.txt
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C++RAW

#include "UnityPrefix.h"

#include "Configuration/UnityConfigure.h"
#include "Runtime/Mono/MonoBehaviour.h"
#include "Runtime/Scripting/ScriptingObjectWithIntPtrField.h"

#if ENABLE_SERIALIZATION_BY_CODEGENERATION
# include "Runtime/Mono/MonoBehaviourSerialization_ByCodeGeneration.h"
#endif

CSRAW
using System;
using System.Collections.Generic;
using UnityEngine;
using Object=UnityEngine.Object;

namespace UnityEngine.Serialization
{

CONDITIONAL ENABLE_SERIALIZATION_BY_CODEGENERATION
CLASS public SerializedStateWriter : ISerializedStateWriter

	CSRAW public static ISerializedStateWriter Instance = null;

	CSRAW public static void Init()
	{
		if(Instance == null)
			Instance = new SerializedStateWriter();
	}

	CSRAW public static void SetInstance(ISerializedStateWriter writer)
	{
		Instance = writer;
	}

	CSRAW public void Align()
	{
		INTERNAL_Align();
	}

	THREAD_SAFE
	CUSTOM private static void INTERNAL_Align()
	{
		NativeExt_MonoBehaviourSerialization_WriterAlign();
	}

	CSRAW public void WriteByte(byte value)
	{
		INTERNAL_WriteByte(value);
	}

	THREAD_SAFE
	CUSTOM private static void INTERNAL_WriteByte(byte value)
	{
		NativeExt_MonoBehaviourSerialization_WriteByte(value);
	}

	CSRAW public void WriteInt32(int value)
	{
		INTERNAL_WriteInt32(value);
	}

	THREAD_SAFE
	CUSTOM private static void INTERNAL_WriteInt32(int value)
	{
		NativeExt_MonoBehaviourSerialization_WriteInt(value);
	}

	CSRAW public void WriteSingle(float value)
	{
		INTERNAL_WriteSingle(value);
	}

	THREAD_SAFE
	CUSTOM private static void INTERNAL_WriteSingle(float value)
	{
		NativeExt_MonoBehaviourSerialization_WriteFloat(value);
	}

	CSRAW public void WriteDouble(double value)
	{
		INTERNAL_WriteDouble(value);
	}

	THREAD_SAFE
	CUSTOM private static void INTERNAL_WriteDouble(double value)
	{
		NativeExt_MonoBehaviourSerialization_WriteDouble(value);
	}

	CSRAW public void WriteBoolean(bool value)
	{
		INTERNAL_WriteBoolean(value ? 1 : 0);
	}

	THREAD_SAFE
	CUSTOM private static void INTERNAL_WriteBoolean(int value)
	{
		NativeExt_MonoBehaviourSerialization_WriteBool(value);
	}

	CSRAW public void WriteString(string value)
	{
		INTERNAL_WriteString(value);
	}

	THREAD_SAFE
	CUSTOM private static void INTERNAL_WriteString(string value)
	{
		NativeExt_MonoBehaviourSerialization_WriteString(const_cast<char*>(value.AsUTF8().c_str()), value.Length());
	}

	CSRAW public void WriteUnityEngineObject(object value)
	{
		if(typeof(UnityEngine.Object).IsAssignableFrom(value.GetType()))
			INTERNAL_WriteUnityEngineObject(((UnityEngine.Object)value).GetInstanceID());
		else
			throw new NotImplementedException("WriteUnityEngineObject on " + value.GetType().Name + " is not supported");
	}

	THREAD_SAFE
	CUSTOM private static void INTERNAL_WriteUnityEngineObject(int value)
	{
		NativeExt_MonoBehaviourSerialization_WriteUnityEngineObject(value);
	}

	CSRAW public void WriteIDeserializable(object value, Type type)
	{
		throw new NotImplementedException("WriteIDeserializable");
	}

	CSRAW public void WriteAnimationCurve(object value)
	{
		INTERNAL_WriteAnimationCurve((UnityEngine.AnimationCurve)value);
	}

	THREAD_SAFE
	CUSTOM private static void INTERNAL_WriteAnimationCurve(AnimationCurve value)
	{
		NativeExt_MonoBehaviourSerialization_WriteAnimationCurve(value);
	}

	CSRAW public void WriteGradient(object value)
	{
		INTERNAL_WriteGradient((UnityEngine.Gradient)value);
	}

	THREAD_SAFE
	CUSTOM private static void INTERNAL_WriteGradient(Gradient value)
	{
		NativeExt_MonoBehaviourSerialization_WriteGradient(value);
	}

	CSRAW public void WriteGUIStyle(object value)
	{
		INTERNAL_WriteGUIStyle((UnityEngine.GUIStyle)value);
	}

	THREAD_SAFE
	CUSTOM private static void INTERNAL_WriteGUIStyle(GUIStyle value)
	{
		NativeExt_MonoBehaviourSerialization_WriteGUIStyle(value);
	}

	CSRAW public void WriteRectOffset(object value)
	{
		INTERNAL_WriteRectOffset((UnityEngine.RectOffset)value);
	}

	THREAD_SAFE
	CUSTOM private static void INTERNAL_WriteRectOffset(RectOffset value)
	{
		NativeExt_MonoBehaviourSerialization_WriteRectOffset(value);
	}
		
	CSRAW public void WriteArrayOfByte(byte[] value)
	{
		WriteArrayInternal(value, WriteByte);
	}

	CSRAW public void WriteListOfByte(List<byte> value)
	{
		WriteListInternal(value, WriteByte);
	}

	CSRAW private void WriteArrayInternal<T>(T[] value, Action<T> writer)
	{
		if(value != null)
		{
			WriteInt32(value.Length);
			foreach(var item in value)
				writer(item);
		} else
			WriteInt32(0);
	}

	CSRAW private void WriteListInternal<T>(List<T> value, Action<T> writer)
	{
		if(value != null)
		{
			WriteInt32(value.Count);
			foreach(var item in value)
				writer(item);
		} else
			WriteInt32(0);
	}
	
END

CONDITIONAL !ENABLE_SERIALIZATION_BY_CODEGENERATION && UNITY_METRO
CLASS public SerializedStateWriter
	CSRAW public static void SetInstance(ISerializedStateWriter reader)
	{
	}
END

CSRAW
}