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using System;
namespace UnityEngineInternal
{
public enum TypeInferenceRules
{
/// <summary>
/// (typeof(T)) as T
/// </summary>
TypeReferencedByFirstArgument,
/// <summary>
/// (, typeof(T)) as T
/// </summary>
TypeReferencedBySecondArgument,
/// <summary>
/// (typeof(T)) as (T)
/// </summary>
ArrayOfTypeReferencedByFirstArgument,
/// <summary>
/// (T) as T
/// </summary>
TypeOfFirstArgument,
}
/// <summary>
/// Adds a special type inference rule to a method.
/// </summary>
[Serializable]
[AttributeUsage(AttributeTargets.Method)]
public class TypeInferenceRuleAttribute : Attribute
{
private readonly string _rule;
public TypeInferenceRuleAttribute(TypeInferenceRules rule)
: this(rule.ToString())
{
}
public TypeInferenceRuleAttribute(string rule)
{
_rule = rule;
}
public override string ToString()
{
return _rule;
}
}
}
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