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path: root/Runtime/Export/WinRT/AppTrial.txt
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C++RAW

#include "UnityPrefix.h"
#include "Runtime/Mono/MonoManager.h"
#include "Runtime/Scripting/ScriptingUtility.h"
#include "Runtime/Scripting/ScriptingExportUtility.h"
#if UNITY_WINRT
#include "PlatformDependent\WinRT\ApplicationTrial.h"
#endif

using namespace Unity;

CSRAW

using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using UnityEngineInternal;

namespace UnityEngine.Windows
{
CONDITIONAL UNITY_WINRT_API
CLASS LicenseInformation
	
	/// Returns whether the user is using App trial version (rather than full version)
	CUSTOM_PROP static bool isOnAppTrial
	{
		#if UNITY_WINRT
			return ::IsOnAppTrial ();
		#else
			return false;
		#endif
	}

	/// Windows Phone 8:
	/// Redirects user to app page in the Store
	/// Returns an empty string
	/// Call isOnAppTrial to find out whether the user bought the app
	///
	/// Windows Store apps:
	/// Pops up a dialog for a user asking whether he wants to buy an app
	/// If use buys an app, returns a valid purchase receipt string
	CUSTOM public static string PurchaseApp ()
	{
	#if UNITY_WINRT
		return ::PurchaseApp ();
	#else
		return SCRIPTING_NULL;
	#endif
	}
	
CSRAW
END

CSRAW
}