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C++RAW
#include "UnityPrefix.h"
#include "Runtime/Mono/MonoManager.h"
#include "Runtime/Scripting/ScriptingUtility.h"
#include "Runtime/Scripting/ScriptingExportUtility.h"
#include "Runtime/Utilities/File.h"
#if UNITY_EDITOR
#include "Editor/Src/ProjectWizardUtility.h"
#endif
#if UNITY_METRO
#include "PlatformDependent/MetroPlayer/MetroUtils.h"
#endif
using namespace Unity;
using namespace std;
CSRAW
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using UnityEngineInternal;
namespace UnityEngine.Windows
{
CONDITIONAL UNITY_WINRT_API
CLASS Directory
CUSTOM_PROP public static string temporaryFolder
{
#if UNITY_METRO
return scripting_string_new(ConvertStringToUtf8(Windows::Storage::ApplicationData::Current->TemporaryFolder->Path->Data()));
#else
#if UNITY_WP8
string path = ConvertStringToUtf8(Platform::String::Concat(Windows::Storage::ApplicationData::Current->LocalFolder->Path, L"\\Temp")->Data());
#else
string path = GetProjectPath() + "/TempState";
#endif
if (IsDirectoryCreated(path) == false) CreateDirectory(path);
return scripting_string_new(path);
#endif
}
CUSTOM_PROP public static string localFolder
{
#if UNITY_WINRT
return scripting_string_new(ConvertStringToUtf8(Windows::Storage::ApplicationData::Current->LocalFolder->Path->Data()));
#else
string path = GetProjectPath() + "/LocalState";
if (IsDirectoryCreated(path) == false) CreateDirectory(path);
return scripting_string_new(path);
#endif
}
CUSTOM_PROP public static string roamingFolder
{
#if UNITY_METRO
return scripting_string_new(ConvertStringToUtf8(Windows::Storage::ApplicationData::Current->RoamingFolder->Path->Data()));
#else
#if UNITY_WP8
string path = ConvertStringToUtf8(Platform::String::Concat(Windows::Storage::ApplicationData::Current->LocalFolder->Path, L"\\Roaming")->Data());
#else
string path = GetProjectPath() + "/RoamingState";
#endif
if (IsDirectoryCreated(path) == false) CreateDirectory(path);
return scripting_string_new(path);
#endif
}
CUSTOM public static void CreateDirectory(string path)
{
CreateDirectory(path.AsUTF8());
}
CUSTOM public static bool Exists(string path)
{
return IsDirectoryCreated(path.AsUTF8());
}
CUSTOM public static void Delete(string path)
{
if (IsDirectoryCreated(path.AsUTF8()))
DeleteFileOrDirectory(path.AsUTF8());
}
CSRAW
END
CSRAW
}
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