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path: root/Runtime/Export/XboxVideoMode.txt
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C++RAW

#include "UnityPrefix.h"
#include "Runtime/Scripting/ScriptingUtility.h"
#include "Runtime/Mono/MonoManager.h"
#include "Runtime/Mono/MonoBehaviour.h"
#include "Runtime/Utilities/Utility.h"

#if UNITY_XENON
#include "PlatformDependent/Xbox360/Source/Services/VideoMode.h"
#endif

CSRAW 
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using UnityEngine;

namespace UnityEngine
{
	// Xbox Video mode
	CONDITIONAL UNITY_XENON_API
	CLASS X360VideoMode

		CSRAW		
		internal X360VideoMode() {}

		CUSTOM public static UInt32 GetDisplayHeight()
		{
		#if UNITY_XENON
			return xenon::VideoMode::GetDisplayHeight();
		#else
			return 720;
		#endif
		}

		CUSTOM public static UInt32 GetDisplayWidth()
		{
		#if UNITY_XENON
			return xenon::VideoMode::GetDisplayWidth();
		#else
			return 1280;
		#endif
		}

		CUSTOM public static bool IsWideScreen()
		{
		#if UNITY_XENON
			return xenon::VideoMode::IsWideScreen();
		#else
			return true;
		#endif
		}

		CUSTOM public static bool IsInterlaced()
		{
		#if UNITY_XENON
			return xenon::VideoMode::IsInterlaced();
		#else
			return false;
		#endif
		}

		CUSTOM public static bool IsHiDef()
		{
		#if UNITY_XENON
			return xenon::VideoMode::IsHiDef();
		#else
			return true;
		#endif
		}

		CUSTOM public static float GetRefreshRate()
		{
		#if UNITY_XENON
			return xenon::VideoMode::GetRefreshRate();
		#else
			return 60.0f;
		#endif
		}
		
	END

CSRAW
} // namespace