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TYPEMAP

Face=>Face
MeshData=>ScriptingObjectPtr
SelectMenuItemFunction=>ScriptingObjectPtr
MaterialProperty=>ScriptingObjectPtr
Vector3=>Vector3f
Vector2=>Vector2f
Bounds=>AABB
Quaternion=>Quaternionf
Matrix4x4=>Matrix4x4f
Rect=>Rectf
Color=>ColorRGBAf
Color32=>ColorRGBA32
Vector4=>Vector4f
Particle=>SimpleParticle
MaterialPropertyBlock=>ScriptingObjectWithIntPtrField<MaterialPropertyBlock>
ComputeBuffer=>ScriptingObjectWithIntPtrField<ComputeBuffer>
ComputeBufferType=>UInt32
object=>ScriptingObjectPtr
Type=>ScriptingObjectPtr
Transform=>ReadOnlyScriptingObjectOfType<Transform>
EventType=>int
KeyCode=>int
EventModifiers=>int
bool=>ScriptingBool
uint=>UInt32
long=>SInt64
ulong=>UInt64
ushort=>UInt16
byte=>UInt8
Byte=>UInt8
sbyte=>SInt8
char=>UInt16
Char=>UInt16
Int16=>short
Int32=>int
Int64=>SInt64
Exception=>ScriptingExceptionPtr
RenderBuffer=>ScriptingRenderBuffer
string=>ICallString
IDictionary=>ScriptingObjectPtr
TimeZoneInfo=>ScriptingObjectPtr
RaycastHit=>RaycastHit
NavMeshPath=>ScriptingObjectPtr
WheelHit=>MonoWheelHit
Coroutine=>ScriptingObjectWithIntPtrField<Coroutine>
LineHandle=>LineRenderer::LineHandle
Keyframe=>KeyframeTpl<float>
WWW=>ScriptingObjectWithIntPtrField<WWW>
WebView=>ScriptingObjectPtr
WebScriptObject=>ScriptingObjectPtr
Hashtable=>ScriptingObjectPtr
IntPtr=>void*
NetworkPlayer=>int
ContainerWindow=>ScriptingObjectPtr
GUIView=>ScriptingObjectPtr
SerializedObject=>ScriptingObjectPtr
SerializedProperty=>ScriptingObjectPtr
ActiveEditorTracker=>ScriptingObjectPtr
GameObjectAndHierarchyChangeTracker=>ScriptingObjectPtr
EditorBuildSettingsScene=>ScriptingObjectPtr
HierarchyProperty=>ScriptingObjectPtr
ProfilerProperty=>ScriptingObjectPtr
ProfilerFrameDataIterator=>ScriptingObjectPtr
VisibilityNode[]=>ScriptingArrayPtr
SceneNode[]=>ScriptingArrayPtr
uint[]=>ScriptingArrayPtr
AudioSpeakerMode=>FMOD_SPEAKERMODE
AudioType=>FMOD_SOUND_TYPE
AudioFormat=>int
FindAllIterator=>ScriptingObjectPtr
FFTWindow=>FMOD_DSP_FFT_WINDOW
AudioReverbPreset=>int
AudioRolloffMode=>RolloffMode
CollisionDetectionMode=>int
MeshTopology=>GfxPrimitiveType
RequestProgressCallback=>ScriptingObjectPtr
RequestDoneCallback=>ScriptingObjectPtr
AsyncHTTPClient=>ScriptingObjectPtr
DownloadDoneCallback=>ScriptingObjectPtr

ProfilerMode=>int
BuildAssetDependencyMode=>int
ShaderPropertyType=>int
ShaderPropertyTexDim=>int
TextClipping=>int
DragAndDropVisualMode=>int
WrapMode=>int
BuildTarget=>BuildTargetPlatform
BuildTargetGroup=>BuildTargetPlatformGroup
NetworkDiffType=>int
MetaFlags=>int
SerializedPropertyType=>int
NetworkPeerType=>int
RPCMode=>int
NetworkRPCReliability=>int
NetworkStateReliability=>int
NetworkReliability=>int
NetworkStateSynchronization=>int
NetworkPriority=>int
CubemapFace=>int
ImagePosition=>int
TextAlignment=>int
TextAnchor=>int
QueueMode=>int
SendMessageOptions=>int
CameraClearFlags=>int
DownloadResolution=>int
NameConflictResolution=>int
Changeset=>MonoChangeset
AssetsItem=>MonoAssetsItem
DeletedAsset=>MonoDeletedAsset
LightShadows=>int
ForceMode=>int
TexGenMode=>int
CameraRenderMode=>int
AnisotropicFiltering=>int
BlendWeights=>int
PhysicMaterialCombine=>int
DynamicsMaterialCombine=>int
AnimationPlayMode=>int
AnimationCullingType=>Animation::CullingType
AnimatorCullingMode=>Animator::CullingMode
PlayMode=>int
RuntimePlatform=>int
CollisionFlags=>int
PlaybackMode=>int
LightRenderMode=>int
LightAttenuationType=>int
AnimationBlendMode=>int
PrimitiveType=>int
TextureWrapMode=>int
NPOTSupport=>int
NPOTSupport=>int
EditorCurveValueType=>UnityEngine::Animation::EditorCurveValueType
QualityLevel=>int
CapStyle=>int
HideFlags=>int
AudioVelocityUpdateMode=>int
FilterMode=>int
ImportAssetOptions=>int
SelectionMode=>int
SkinQuality=>int
JointProjectionMode=>int
ConfigurableJointMotion=>int
RotationDriveMode=>int
NetworkConnectionError=>int
NetworkLogLevel=>int
ConnectionTesterStatus=>int
ModelImporterAnimationCompression=>int
NETVersion=>int
ModelImporterMeshCompression=>int
AssetStatus=>int
StaticOcclusionCullingQuality=>int
StaticOcclusionCulling.Quality=>int
ModelImporterGenerateMaterials=>int
ModelImporterClipAnimation=>ScriptingObjectPtr
ModelImporterMaterialName=>ModelImporter::MaterialName
ModelImporterMaterialSearch=>ModelImporter::MaterialSearch
ModelImporterGenerateAnimations=>ModelImporter::LegacyGenerateAnimations
ModelImporterTangentSpaceMode=>int
TextureImporter=>ReadOnlyScriptingObjectOfType<TextureImporter>
TextureImporterSettings=>ScriptingObjectPtr
TextureImportInstructions=>ScriptingObjectPtr
TextureImporterFormat=>int
TextureImporterMipFilter=>int
TextureImporterGenerateCubemap=>int
TextureImporterNPOTScale=>int
TextureImporterNormalFilter=>int
TextureImporterType=>int
LogEntry=>ScriptingObjectPtr
AudioImporterFormat=>int
AudioImporterChannels=>int
FontTextureCase=>int
System.Type=>ScriptingObjectPtr
System.Array=>ScriptingArrayPtr
DepthTextureMode=>int
LightmapBakeQuality=>int
LightmappingMode=>int
LightProbeInterpMode=>int
LightmapsMode=>int
LightmapFormat=>TextureUsageMode
DeviceOrientation=>unsigned
RigidbodyConstraints=>int
CharacterInfo=>ScriptingCharacterInfo
AudioClip=>ReadOnlyScriptingObjectOfType<AudioClip>
TreeData=>ReadOnlyScriptingObjectOfType<MonoBehaviour>
Material=>ReadOnlyScriptingObjectOfType<Material>
LodMesh=>ReadOnlyScriptingObjectOfType<Mesh>
LodMeshFilter=>ReadOnlyScriptingObjectOfType<MeshFilter>
LODGroup=>ReadOnlyScriptingObjectOfType<LODGroup>
Mesh=>ReadOnlyScriptingObjectOfType<Mesh>
SkinnedMeshRenderer=>ReadOnlyScriptingObjectOfType<SkinnedMeshRenderer>
MeshFilter=>ReadOnlyScriptingObjectOfType<MeshFilter>
MeshRenderer=>ReadOnlyScriptingObjectOfType<MeshRenderer>
SkinnedMeshRenderer=>ReadOnlyScriptingObjectOfType<SkinnedMeshRenderer>
Texture=>ReadOnlyScriptingObjectOfType<Texture>
MovieTexture=>ReadOnlyScriptingObjectOfType<MovieTexture>
FileTexture=>ReadOnlyScriptingObjectOfType<Texture2D>
Texture2D=>ReadOnlyScriptingObjectOfType<Texture2D>
Cubemap=>ReadOnlyScriptingObjectOfType<Cubemap>
Texture3D=>ReadOnlyScriptingObjectOfType<Texture3D>
HTMLTexture=>ReadOnlyScriptingObjectOfType<HTMLTexture>
TextAsset=>ReadOnlyScriptingObjectOfType<TextAsset>
MonoScript=>ReadOnlyScriptingObjectOfType<MonoScript>
Shader=>ReadOnlyScriptingObjectOfType<Shader>
PhysicMaterial=>ReadOnlyScriptingObjectOfType<PhysicMaterial>
PhysicsMaterial2D=>ReadOnlyScriptingObjectOfType<PhysicsMaterial2D>
Font=>ReadOnlyScriptingObjectOfType<Font>
GUITexture=>ReadOnlyScriptingObjectOfType<GUITexture>
Heightmap=>ReadOnlyScriptingObjectOfType<Heightmap>
ModelImporterAnimation=>ScriptingObjectPtr
ApplyToCacheArguments=>MonoApplyToCacheArguments
InternalEmitParticleArguments=>MonoInternalEmitParticleArguments
WebCamDevice=>MonoWebCamDevice
WebCamFlags=>WebCamFlags
Sprite=>ReadOnlyScriptingObjectOfType<Sprite>
SpriteSheetMetaData=>ScriptingObjectPtr
SpriteImportMode=>TextureImporter::SpriteMode
AtlasSettings=>SpritePacker::SpriteAtlasSettings
Packer.Execution=>SpritePacker::SpritePackerExecution
PackerJob=>void*
InternalDrawTextureArguments=>MonoInternalDrawTextureArguments
Internal_DrawMeshTRArguments=>MonoInternal_DrawMeshTRArguments
Internal_DrawArguments=>MonoInternal_DrawArguments
Internal_DrawMeshMatrixArguments=>MonoInternal_DrawMeshMatrixArguments
Internal_DrawWithTextSelectionArguments=>MonoInternal_DrawWithTextSelectionArguments
RenderArguments=>MonoRenderArguments
iPhoneKeyboard_InternalConstructorHelperArguments=>MonoiPhoneKeyboard_InternalConstructorHelperArguments
TouchScreenKeyboard_InternalConstructorHelperArguments=>MonoTouchScreenKeyboard_InternalConstructorHelperArguments
ParticleSystem.Particle=>ParticleSystemParticle
ParticleSystem.CollisionEvent=>MonoParticleCollisionEvent
TerrainConstructionParameters=>MonoTerrainConstructionParameters
UnityEngine.Object=>ReadOnlyScriptingObjectOfType<Object>
Object=>ReadOnlyScriptingObjectOfType<Object>
GameObject=>ReadOnlyScriptingObjectOfType<GameObject>
Component=>ReadOnlyScriptingObjectOfType<Unity::Component>

[Writable]Material=>ScriptingObjectOfType<Material>
[Writable]GameObject=>ScriptingObjectOfType<GameObject>
[Writable]PhysicMaterial=>ScriptingObjectOfType<PhysicMaterial>
[Writable]PhysicsMaterial2D=>ScriptingObjectOfType<PhysicsMaterial2D>
[Writable]AnimationClip=>ScriptingObjectOfType<AnimationClip>
[Writable]Object=>ScriptingObjectOfType<Object>
[Writable]ScriptableObject=>ScriptingObjectOfType<MonoBehaviour>
[Writable]RenderTexture=>ScriptingObjectOfType<RenderTexture>
[Writable]Texture2D=>ScriptingObjectOfType<Texture2D>
[Writable]Texture3D=>ScriptingObjectOfType<Texture3D>
[Writable]Cubemap=>ScriptingObjectOfType<Cubemap>
[Writable]Mesh=>ScriptingObjectOfType<Mesh>
[Writable]TerrainData=>ScriptingObjectOfType<TerrainData>
[Writable]WebCamTexture=>ScriptingObjectOfType<WebCamTexture>
[Writable]Font=>ScriptingObjectOfType<Font>

WebCamTexture=>ReadOnlyScriptingObjectOfType<WebCamTexture>
TerrainData=>ReadOnlyScriptingObjectOfType<TerrainData>
AssetBundle=>ReadOnlyScriptingObjectOfType<AssetBundle>
Editor=>ReadOnlyScriptingObjectOfType<MonoBehaviour>
EditorWindow=>ReadOnlyScriptingObjectOfType<MonoBehaviour>
Rigidbody=>ReadOnlyScriptingObjectOfType<Rigidbody>
PrimitiveCollider=>ReadOnlyScriptingObjectOfType<PrimitiveCollider>
Collider=>ScriptingObjectOfType<Collider>
BoxCollider=>ReadOnlyScriptingObjectOfType<BoxCollider>
SphereCollider=>ReadOnlyScriptingObjectOfType<SphereCollider>
CapsuleCollider=>ReadOnlyScriptingObjectOfType<CapsuleCollider>
MeshCollider=>ReadOnlyScriptingObjectOfType<MeshCollider>
RaycastCollider=>ReadOnlyScriptingObjectOfType<RaycastCollider>
WheelCollider=>ReadOnlyScriptingObjectOfType<WheelCollider>
Rigidbody2D=>ReadOnlyScriptingObjectOfType<Rigidbody2D>
Collider2D=>ScriptingObjectOfType<Collider2D>
CircleCollider2D=>ReadOnlyScriptingObjectOfType<CircleCollider2D>
PolygonCollider2D=>ReadOnlyScriptingObjectOfType<PolygonCollider2D>
SpriteCollider2D=>ReadOnlyScriptingObjectOfType<SpriteCollider2D>
BoxCollider2D=>ReadOnlyScriptingObjectOfType<BoxCollider2D>
EdgeCollider2D=>ReadOnlyScriptingObjectOfType<EdgeCollider2D>
RaycastHit2D=>RaycastHit2D
ShaderLayer=>ReadOnlyScriptingObjectOfType<ShaderLayer>
ConstantForce=>ReadOnlyScriptingObjectOfType<ConstantForce>
RenderTexture=>ReadOnlyScriptingObjectOfType<RenderTexture>
Camera=>ReadOnlyScriptingObjectOfType<Camera>
Light=>ReadOnlyScriptingObjectOfType<Light>
LightProbes=>ReadOnlyScriptingObjectOfType<LightProbes>
TextMesh=>ReadOnlyScriptingObjectOfType<TextMesh>
GUIText=>ReadOnlyScriptingObjectOfType<GUIText>
GUIElement=>ReadOnlyScriptingObjectOfType<GUIElement>
Renderer=>ReadOnlyScriptingObjectOfType<Renderer>
OffMeshLink=>ReadOnlyScriptingObjectOfType<OffMeshLink>
NavMesh=>ReadOnlyScriptingObjectOfType<NavMesh>
AudioSource=>ReadOnlyScriptingObjectOfType<AudioSource>
AudioLowPassFilter=>ReadOnlyScriptingObjectOfType<AudioLowPassFilter>
AssetImporter=>ReadOnlyScriptingObjectOfType<AssetImporter>
HingeJoint=>ReadOnlyScriptingObjectOfType<HingeJoint>
ParticleEmitter=>ReadOnlyScriptingObjectOfType<ParticleEmitter>
EulerRotationMotor=>ReadOnlyScriptingObjectOfType<EulerRotationMotor>
ScriptableObject=>ReadOnlyScriptingObjectOfType<MonoBehaviour>
MonoBehaviour=>ReadOnlyScriptingObjectOfType<MonoBehaviour>
CharacterController=>ReadOnlyScriptingObjectOfType<CharacterController>
OpenGLView=>ReadOnlyScriptingObjectOfType<Object>
NetworkView=>ReadOnlyScriptingObjectOfType<NetworkView>

Rigidbody2D=>ReadOnlyScriptingObjectOfType<Rigidbody2D>

ScriptableWizard=>ScriptingObjectPtr
OptimizedGUIBlock=>ScriptingObjectPtr
GUIStyle=>ScriptingObjectWithIntPtrField<GUIStyle>
GUISkin=>ScriptingObjectPtr
GUIStyleState=>ScriptingObjectWithIntPtrField<GUIStyleState>
WindowFunction=>ScriptingObjectPtr
RectOffset=>ScriptingObjectWithIntPtrField<RectOffset>
BitStream=>ScriptingObjectPtr
DetailRenderer=>ScriptingObjectPtr
Terrain=>ReadOnlyScriptingObjectOfType<MonoBehaviour>
GUIContent=>ScriptingObjectPtr
NetworkViewID=>NetworkViewID
Ping=>ScriptingObjectPtr
TreeDatabase=>ScriptingObjectPtr
TreeDatabasePrototype=>ScriptingObjectPtr
TreeRenderer=>ScriptingObjectPtr
ResolutionDialogSetting=>int
MacFullscreenMode=>int
FontStyle=>int
FontRenderingMode=>int
UserAuthorization=>int
IMECompositionMode=>int
ModelImporterAnimationType=>int
PropertyModification=>ScriptingObjectPtr

ParticleSystem=>ReadOnlyScriptingObjectOfType<ParticleSystem>
ParticleSystemRenderer=>ReadOnlyScriptingObjectOfType<ParticleSystemRenderer>

Gradient=>ScriptingObjectWithIntPtrField<GradientNEW>

AnimationState=>ScriptingObjectWithIntPtrField<AnimationState>
Animation=>ReadOnlyScriptingObjectOfType<Animation>
AnimationClip=>ReadOnlyScriptingObjectOfType<AnimationClip>
AudioImporter=>ReadOnlyScriptingObjectOfType<AudioImporter>
MovieImporter=>ReadOnlyScriptingObjectOfType<MovieImporter>
Resolution=>ScreenManager::Resolution
AnimationCurve=>ScriptingObjectWithIntPtrField<AnimationCurve>
LightmapData=>ScriptingObjectPtr
EditorCurveBinding=>MonoEditorCurveBinding

IEnumerator=>ScriptingObjectPtr
AnimationClipCurveData=>ScriptingObjectPtr
AnimationClipObjectReferenceCurveData=>ScriptingObjectPtr

SupportedLanguage=>MonoSupportedLanguage

JointMotor=>MonoJointMotor
TerrainChangedFlags=>TerrainData::ChangedFlags

WiiRemoteData=>WiiRemoteDataCpp
WiiClassicData=>WiiClassicDataCpp
WiiNunchukData=>WiiNunchukDataCpp
WiiBalanceBoardData=>WiiBalanceBoardDataCpp
WiiMotionPlusDirData=>WiiMotionPlusDirDataCpp
WiiMotionPlusData=>WiiMotionPlusDataCpp
WiiBalanceCommand=>int
WiiBalanceError=>int
WiiBalanceTGCError=>int
WiiMotionPlusStatus=>int
WiiMotionPlusZeroDriftMode=>int
WiiPadInfo=>wii::WPadStatusInfo
WiiButton=>int
WiiSensorBarPosition=>int
WiiPlayMode=>SInt32
WiiDevType=>UInt32
WiiErrorStatus=>UInt32
WiiInput.Status=>SInt32

WiiHomeMenu=>ScriptingObjectPtr

WiiNand.NodeType=>UInt8
WiiNand.Error=>int
WiiNand.CheckResult=>int
WiiNand.Access=>int
WiiNand.SeekMode=>int

NVFile=>ScriptingObjectPtr
NVDirectory=>ScriptingObjectPtr
NVSystem=>ScriptingObjectPtr
NVBase=>ScriptingObjectPtr
NVStatus=>wii::nvmem::NodeStatus
NVBanner=>ScriptingObjectPtr
AlignedBuffer=>ScriptingObjectPtr
AlignedBuffer.Memory=>int

AspectRatio=>int
ProgressiveMode=>int
EuRgb60=>int
SoundMode=>int
TvFormat=>int
ScanMode=>int
Language=>int
WiiConsoleSettings.Language=>int

WiiDrive.State=>SInt32
WiiDVDFile=>ScriptingObjectPtr
WiiFile=>ScriptingObjectPtr
WiiOS.Setting=>SInt32
WiiVI.TimeToDim=>SInt32
WiiVI.TvFormat=>SInt32
WiiVI.ScanMode=>SInt32

WiiHomeMenu.Select=>SInt32
WiiHomeMenu.NotSavedWarning=>SInt32
WiiKeyboard.Result=>int
WiiKeyboard.State=>int

WiiRFL.ErrorCode=>int
WiiRFL.Source=>SInt32
WiiRFL.Sex=>SInt32
WiiRFL.Age=>SInt32
WiiRFL.Race=>SInt32
WiiRFL.Expression=>SInt32
WiiRFLAdditionalInfo=>WiiRFLAdditionalInfoCpp
WiiRFLId=>WiiRFLIdCpp
WiiRFLDB=>ScriptingObjectPtr
WiiRFLDB.Type=>int
WiiUtils.LoadingScreen.Placement=>int

PrefabType=>int

iPhoneTouch=>Touch
Compass=>ScriptingObjectPtr
CompassInfo=>HeadingInfo
LocationInfo=>LocationInfo
LocationServiceStatus=>LocationServiceStatus
iPhoneAccelerationEvent=>Acceleration
AccelerationEvent=>Acceleration
iPhoneOrientation=>unsigned
iPhoneMovieControlMode=>unsigned
iPhoneMovieScalingMode=>unsigned
FullScreenMovieControlMode=>unsigned
FullScreenMovieScalingMode=>unsigned
iPhoneKeyboardType=>unsigned
iPhoneKeyboard=>ScriptingObjectPtr
TouchScreenKeyboard=>ScriptingObjectWithIntPtrField<KeyboardOnScreen>
iPhoneBuildSettings=>iphone::iPhoneBuildSettings
WiiBuildSettings=>wii::WiiBuildSettings
iPhoneScreenOrientation=>ScreenOrientation
ScreenOrientation=>ScreenOrientation
SleepTimeout=>SleepTimeout
DeviceType=>DeviceType
NetworkReachability=>NetworkReachability
iPhoneNetworkReachability=>NetworkReachability
iPhoneGeneration=>iphone::iPhoneGeneration
GcLeaderboard=>ScriptingObjectPtr
StrippingLevel=>int
ScriptCallOptimizationLevel=>int
iOSSdkVersion=>int
iOSTargetOSVersion=>int
iOSTargetDevice=>int
iOSTargetPlatform=>int
iOSTargetResolution=>int
UIOrientation=>int
iOSStatusBarStyle=>int
iOSShowActivityIndicatorOnLoading=>int
iOSActivityIndicatorStyle=>int
AndroidTargetDevice=>int
TargetGlesGraphics=>int
AndroidSplashScreenScale=>int
ApiCompatibilityLevel=>int
AndroidSdkVersions=>int
AndroidPreferredInstallLocation=>int
AndroidShowActivityIndicatorOnLoading=>int
AndroidActivityIndicatorStyle=>int
WiiRegion=>int
WiiHio2Usage=>int
BuildOptions=>BuildPlayerOptions
Attributes=>int
MouseCursor=>int

IDList=>ScriptingObjectPtr
Event=>ScriptingObjectWithIntPtrField<InputEvent>
AnimationEvent=>ScriptingObjectWithIntPtrField<AnimationEvent>
UndoSnapshot=>ScriptingObjectPtr
AsyncOperation=>ScriptingObjectWithIntPtrField<AsyncOperation>
AssetBundleRequest=>ScriptingObjectPtr
AssetBundleCreateRequest=>ScriptingObjectPtr
IDList=>ScriptingObjectPtr
GUIState=>ScriptingObjectPtr
Speed=>int
ShaderModel=>int
ASRefreshState=>int
SerializationMode=>int
EditorBehaviorMode=>int
SpritePackerMode=>int
ExportPackageOptions=>int

ADSizeIdentifier=>unsigned
ADPosition=>unsigned
ADErrorCode=>unsigned
ADError=>ScriptingObjectPtr
ADBannerView=>ScriptingObjectPtr
ADInterstitialAd=>ScriptingObjectPtr
LocalNotification=>ScriptingObjectPtr
RemoteNotification=>ScriptingObjectPtr
RemoteNotificationType=>int
CalendarUnit=>unsigned
CalendarIdentifier=>CalendarIdentifier

AssetIndex.Item=>ScriptingObjectPtr
WindZoneData=>ReadOnlyScriptingObjectOfType<WindZone>
WindZoneMode=>WindZone::WindZoneMode

X360PlayerId=>ScriptingObjectPtr
X360SessionId=>ScriptingObjectPtr
X360PlayerPrivilegeLevel=>UInt32
X360PlayerPrivilegeType=>UInt32
X360Achievement=>ScriptingObjectPtr
X360AchievementType=>UInt32
X360UserStorageStatus=>UInt32
X360SaveGame=>ScriptingObjectPtr
X360StatsRow=>xenon::StatsRow
X360StatsColumn=>xenon::StatsColumn
X360UserProperty=>XUSER_PROPERTY
X360Avatar=>ScriptingObjectPtr
X360AvatarBatchShaderType=>UInt32
X360AvatarModel=>ScriptingObjectPtr
X360AvatarShaderParam=>XAVATAR_SHADER_PARAM
X360AvatarBodyType=>UInt32
X360AvatarAnimation=>ScriptingObjectPtr
X360AvatarAnimCursor=>ScriptingObjectPtr
X360AvatarPose=>ScriptingObjectPtr
X360AvatarLoadStatus=>UInt32
X360AvatarAnimPlayMode=>UInt32
X360AvatarStockAnim=>UInt32
X360AvatarMapper=>ScriptingObjectPtr
X360Session=>ScriptingObjectPtr
X360GameRegion=>UInt32

KinectSkeletonTrackingState=>UInt32
KinectSkeletonPosition=>UInt32
KinectSkeletonPositionTrackingState=>UInt32
KinectAutoIdentityPlayerState=>UInt32
KinectHandSpecificData=>ATG::HandSpecificData
KinectHand=>UInt32
KinectCameraType=>UInt32
KinectCameraProperty=>UInt32
KinectCameraPropertyF=>UInt32
KinectCameraPropertyValue=>int
KinectImageStreamType=>UInt32
KinectImageStreamResolution=>UInt32
KinectImageStream=>ScriptingObjectPtr
KinectImageViewArea=>NUI_IMAGE_VIEW_AREA
KinectImageDigitalZoom=>UInt32
KinectTiltObject=>xenon::TiltObject
KinectTiltObjects=>xenon::TiltObjects
KinectWavePlayerState=>NUI_WAVE_PLAYER_STATE
KinectSkeletonData=>xenon::SkeletonData
KinectSyncMode=>UInt32
KinectAudioType=>UInt32
KinectHandlesTuningParamsGlobal=>NUI_HANDLES_TUNING_PARAMS_GLOBAL
KinectSpeechLanguage=>UInt32
KinectSpeechEvent=>UInt32
KinectGesturePreprocess=>UInt32
KinectGender=>UInt32
KinectHeadOrientationData=>xenon::HeadOrientationData

MetroApplicationShowName=>int
MetroApplicationForegroundText=>int
MetroCompilationOverrides=>int

//SubstanceInput=>ReadOnlyScriptingObjectOfType<SubstanceInputMono>
SubstanceArchive=>ReadOnlyScriptingObjectOfType<SubstanceArchive>
ProceduralMaterial=>ReadOnlyScriptingObjectOfType<ProceduralMaterial>
ProceduralTexture=>ReadOnlyScriptingObjectOfType<ProceduralTexture>
SubstanceTextureGenerationType=>ProceduralMaterial::TextureGenerationType
SubstanceDiffuseAlphaCombinationType=>ProceduralMaterial::DiffuseAlphaCombinationType

BoneWeight=>BoneInfluence
PS3ReturnCode=>int
AndroidJavaRunnable=>MonoObject*
AndroidJavaProxy=>MonoObject*
Asset=>ScriptingObjectPtr
Task=>ScriptingObjectPtr
ChangeSet=>ScriptingObjectPtr
Message=>ScriptingObjectPtr
Plugin=>ScriptingObjectPtr
ConfigField=>ScriptingObjectPtr
CustomCommand=>ScriptingObjectPtr
CommandContext=>int

TransparencySortMode=>Camera::SortMode

AppCallbackItem=>ScriptingObjectPtr

AnimationClipSettings=>MonoObject*
MuscleClipQualityInfo=>MonoObject*
SkeletonBone=>MonoSkeletonBone
SkeletonBoneLimit=>MonoHumanLimit
HumanBone=>MonoHumanBone
HumanDescription=>MonoHumanDescription
State=>ReadOnlyScriptingObjectOfType<State>
Transition=>ReadOnlyScriptingObjectOfType<Transition>
StateMachine=>ReadOnlyScriptingObjectOfType<StateMachine>
Graph=>ReadOnlyScriptingObjectOfType<Graph>
MuscleClip=>ReadOnlyScriptingObjectOfType<MuscleClip>
BlendTree=>ReadOnlyScriptingObjectOfType<BlendTree>
AvatarMask=>ReadOnlyScriptingObjectOfType<AvatarMask>
Animator=>ReadOnlyScriptingObjectOfType<Animator>
RuntimeAnimatorController=>ReadOnlyScriptingObjectOfType<RuntimeAnimatorController>
AnimatorController=>ReadOnlyScriptingObjectOfType<AnimatorController>
HumanTemplate=>ReadOnlyScriptingObjectOfType<HumanTemplate>
Avatar=>ReadOnlyScriptingObjectOfType<Avatar>
[Writable]AnimatorOverrideController=>ScriptingObjectOfType<AnimatorOverrideController>
GraphRegistry=>ReadOnlyScriptingObjectOfType<GraphRegistry>
GraphModel=>MonoGraphModel
GraphNode=>ReadOnlyScriptingObjectOfType<GraphNode>
GraphSlot=>ReadOnlyScriptingObjectOfType<GraphSlot>
AvatarTarget=>int
AvatarIKGoal=>int
Motion=>ReadOnlyScriptingObjectOfType<Motion>
IconDrawStyle=>int