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#include "UnityPrefix.h"
#include "Runtime/Misc/Player.h"
#include "Runtime/Misc/PlayerSettings.h"
#include "Runtime/Misc/SystemInfo.h"
#include "Runtime/Utilities/File.h"
#include "Runtime/Utilities/FileUtilities.h"
#include <ctype.h>
std::string GetAppDataPath()
{
#if UNITY_EDITOR
return AppendPathName (File::GetCurrentDirectory (), "Assets");
#elif WEBPLUG || UNITY_PEPPER || UNITY_FLASH || UNITY_WEBGL
std::string url = GetPlayerSettings().absoluteURL;
size_t param = url.find('?');
return DeleteLastPathNameComponent(url.substr(0, param));
#elif UNITY_WIN
return SelectDataFolder ();
#elif UNITY_OSX
return AppendPathName (GetApplicationPath (), "Contents");
#elif UNITY_WII
return AppendPathName (GetApplicationFolder (), "/Data");
#elif UNITY_PS3
return GetApplicationFolder();
#elif UNITY_XENON
return "game:\\Media";
#elif UNITY_IPHONE
return AppendPathName (GetApplicationFolder (), "Data");
#elif UNITY_ANDROID
return GetApplicationPath(); // full path to the .apk
#elif UNITY_BB10
return AppendPathName (GetApplicationFolder (), "app/native/Data");
#elif UNITY_TIZEN
return AppendPathName (GetApplicationFolder (), "data");
#elif UNITY_LINUX
return SelectDataFolder ();
#else
#error "Unknown platform"
#endif
}
#if SUPPORT_DIRECT_FILE_ACCESS
// We fucked this one up badly. In 3.4, this function would incorrectly strip
// illegal characters from the file name, by changing the wrong indices.
// Now this a) does not solve the problem of illegal path names, and
// b) looks stupid. But, by fixing it, we'd lose all data cached by previous
// versions. So, what we do instead, is first check for the presence of
// a broken file name, and use that if it exists, and use the correct one otherwise.
// S.A. CachingManager.cpp.
void ConvertToLegalPathNameCorrectly(std::string& path)
{
for (size_t i = path.size(); i > 0; --i)
{
char c = path[i-1];
if (isalnum(c) || isspace(c))
continue;
path[i-1] = '_';
}
}
void ConvertToLegalPathNameBroken(std::string& path)
{
size_t size = path.size();
for (size_t i = path.size(); i > 0; --i)
{
char c = path[i-1];
if (isalnum(c) || isspace(c))
continue;
if (i < size)
path[i] = '_';
}
}
std::string GetApplicationSpecificDataPathAppendix(bool broken)
{
if (UNITY_EMULATE_PERSISTENT_DATAPATH)
{
std::string companyName = GetPlayerSettings().companyName;
std::string productName = GetPlayerSettings().productName;
if (broken)
{
ConvertToLegalPathNameBroken(companyName);
ConvertToLegalPathNameBroken(productName);
}
else
{
#if UNITY_OSX && !UNITY_EDITOR
// In the OS X standalone, return the bundle ID to match App Store requirements.
return CFStringToString(CFBundleGetIdentifier(CFBundleGetMainBundle()));
#endif
ConvertToLegalPathNameCorrectly(companyName);
ConvertToLegalPathNameCorrectly(productName);
}
return AppendPathName(companyName, productName);
}
return "";
}
std::string GetPersistentDataPathApplicationSpecific()
{
std::string dataPath = systeminfo::GetPersistentDataPath();
#if !UNITY_WINRT
if (dataPath.empty())
return string();
std::string brokenPath = AppendPathName(dataPath, GetApplicationSpecificDataPathAppendix(true));
if (IsDirectoryCreated (brokenPath))
dataPath = brokenPath;
else
dataPath = AppendPathName(dataPath, GetApplicationSpecificDataPathAppendix(false));
if (!CreateDirectoryRecursive(dataPath))
return string();
#endif
return dataPath;
}
std::string GetTemporaryCachePathApplicationSpecific()
{
std::string cachePath = systeminfo::GetTemporaryCachePath();
#if !UNITY_WINRT
if (cachePath.empty())
return string();
std::string brokenPath = AppendPathName(cachePath, GetApplicationSpecificDataPathAppendix(true));
if (IsDirectoryCreated (brokenPath))
cachePath = brokenPath;
else
cachePath = AppendPathName(cachePath, GetApplicationSpecificDataPathAppendix(false));
if (!CreateDirectoryRecursive(cachePath))
return string();
#endif
return cachePath;
}
std::string GetStreamingAssetsPath()
{
#if (UNITY_EDITOR || UNITY_WIN || UNITY_WII || UNITY_LINUX) && !WEBPLUG
return AppendPathName (GetAppDataPath(), "StreamingAssets");
#elif UNITY_OSX && !WEBPLUG
return AppendPathName (SelectDataFolder(), "StreamingAssets");
#elif UNITY_IPHONE || UNITY_XENON || UNITY_PS3 || UNITY_BB10 || UNITY_TIZEN
return AppendPathName (GetAppDataPath() , "Raw");
#elif UNITY_ANDROID
return "jar:file://" + GetAppDataPath() + "!/assets";
#else
ErrorString ("StreamingAssets is not available on this platform.");
return "";
#endif
}
#else
std::string GetPersistentDataPathApplicationSpecific()
{
return "";
}
std::string GetTemporaryCachePathApplicationSpecific()
{
return "";
}
std::string GetStreamingAssetsPath()
{
return "";
}
#endif
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