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#ifndef MESH_H
#define MESH_H
#include <vector>
#include "Runtime/Serialize/SerializeUtility.h"
#include "Runtime/Math/Vector3.h"
#include "Runtime/Misc/Allocator.h"
class Quaternionf;
/// A face in the mesh.
struct Face {
UInt16 v1, v2, v3;
Face (UInt16 vert1, UInt16 vert2, UInt16 vert3)
{v1 = vert1; v2 = vert2; v3 = vert3;}
Face () {}
UInt16 &operator[] (int i) { return (&v1)[i]; }
UInt16 operator[] (int i) const { return (&v1)[i]; }
DECLARE_SERIALIZE_OPTIMIZE_TRANSFER (Face)
};
template<class TransferFunc>
void Face::Transfer (TransferFunc& transfer)
{
TRANSFER (v1);
TRANSFER (v2);
TRANSFER (v3);
}
struct DeprecatedTangent
{
Vector3f normal;
Vector3f tangent;
float handedness;
DECLARE_SERIALIZE_OPTIMIZE_TRANSFER (Tangent)
};
template<class TransferFunc>
void DeprecatedTangent::Transfer (TransferFunc& transfer)
{
TRANSFER (normal);
TRANSFER (tangent);
TRANSFER (handedness);
}
struct BoneInfluence
{
float weight[4];
int boneIndex[4];
DECLARE_SERIALIZE_OPTIMIZE_TRANSFER (BoneInfluence)
};
struct BoneInfluence2
{
float weight[2];
int boneIndex[2];
};
template<class TransferFunc>
void BoneInfluence::Transfer (TransferFunc& transfer)
{
TRANSFER (weight[0]);
TRANSFER (weight[1]);
TRANSFER (weight[2]);
TRANSFER (weight[3]);
TRANSFER (boneIndex[0]);
TRANSFER (boneIndex[1]);
TRANSFER (boneIndex[2]);
TRANSFER (boneIndex[3]);
}
#endif
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