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#include "UnityPrefix.h"
#include "Runtime/Animation/GenericAnimationBindingCache.h"
#include "Runtime/Animation/AnimationClipBindings.h"
#include "SpriteRenderer.h"
#include "Runtime/Interfaces/IAnimationBinding.h"
#if ENABLE_SPRITES
static const char* kSpriteFrame = "m_Sprite";
class SpriteRendererAnimationBinding : public IAnimationBinding
{
public:
#if UNITY_EDITOR
virtual void GetAllAnimatableProperties (Object& targetObject, std::vector<EditorCurveBinding>& outProperties) const
{
AddPPtrBinding (outProperties, ClassID(SpriteRenderer), kSpriteFrame);
}
#endif
virtual float GetFloatValue (const UnityEngine::Animation::BoundCurve& bind) const { return 0.0F; }
virtual void SetFloatValue (const UnityEngine::Animation::BoundCurve& bind, float value) const { }
virtual void SetPPtrValue (const UnityEngine::Animation::BoundCurve& bound, SInt32 value) const
{
SpriteRenderer* renderer = reinterpret_cast<SpriteRenderer*>(bound.targetObject);
renderer->SetSprite(PPtr<Sprite> (value));
}
virtual SInt32 GetPPtrValue (const UnityEngine::Animation::BoundCurve& bound) const
{
SpriteRenderer* renderer = reinterpret_cast<SpriteRenderer*>(bound.targetObject);
return renderer->GetSprite().GetInstanceID();
}
virtual bool GenerateBinding (const UnityStr& attribute, bool pptrCurve, UnityEngine::Animation::GenericBinding& outputBinding) const
{
if (attribute == kSpriteFrame && pptrCurve)
{
outputBinding.attribute = 0;
return true;
}
return false;
}
virtual ClassIDType BindValue (Object& target, const UnityEngine::Animation::GenericBinding& inputBinding, UnityEngine::Animation::BoundCurve& bound) const
{
return ClassID(Sprite);
}
};
static SpriteRendererAnimationBinding* gSpriteRendererBinding = NULL;
void InitializeSpriteRendererAnimationBindingInterface ()
{
Assert(gSpriteRendererBinding == NULL);
gSpriteRendererBinding = UNITY_NEW (SpriteRendererAnimationBinding, kMemAnimation);
UnityEngine::Animation::GetGenericAnimationBindingCache ().RegisterIAnimationBinding (ClassID(SpriteRenderer), UnityEngine::Animation::kSpriteRendererPPtrBinding, gSpriteRendererBinding);
}
void CleanupSpriteRendererAnimationBindingInterface ()
{
UNITY_DELETE (gSpriteRendererBinding, kMemAnimation);
}
#endif
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