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#ifndef TRANSFORM_VERTEX_H_
#define TRANSFORM_VERTEX_H_
#include "Configuration/PrefixConfigure.h"
#include "Runtime/Utilities/StrideIterator.h"
#include "Runtime/Math/Vector2.h"
#include "Runtime/Math/Vector3.h"
#include "Runtime/Math/Vector4.h"
#include "Runtime/Math/Color.h"
class Matrix4x4f;
//==============================================================================
#define DECL_TRANSFORM_VERTICES_STRIDED(code, num, postfix) \
void s_TransformVertices_Strided_##code##_##num##_##postfix( const void* srcData, const void* srcDataEnd, const void* addData, \
const float* xform, void* outData, int stride \
);
#define DECL_TRANSFORM_VERTICES_STRIDED_TANGENTS(num, postfix) \
void s_TransformVertices_Strided_XYZNT_##num##_##postfix( const void* srcData, const void* srcDataEnd, const void* addData, \
const float* xform, void* outData, int stride, const void* srcTangent \
);
#if UNITY_SUPPORTS_NEON && !UNITY_DISABLE_NEON_SKINNING
extern "C"
{
#if UNITY_ANDROID || UNITY_WINRT || UNITY_BB10 || UNITY_TIZEN
#define s_TransformVertices_Strided_XYZ_0_NEON _s_TransformVertices_Strided_XYZ_0_NEON
#define s_TransformVertices_Strided_XYZ_1_NEON _s_TransformVertices_Strided_XYZ_1_NEON
#define s_TransformVertices_Strided_XYZ_2_NEON _s_TransformVertices_Strided_XYZ_2_NEON
#define s_TransformVertices_Strided_XYZ_3_NEON _s_TransformVertices_Strided_XYZ_3_NEON
#define s_TransformVertices_Strided_XYZ_4_NEON _s_TransformVertices_Strided_XYZ_4_NEON
#define s_TransformVertices_Strided_XYZ_5_NEON _s_TransformVertices_Strided_XYZ_5_NEON
#define s_TransformVertices_Strided_XYZN_0_NEON _s_TransformVertices_Strided_XYZN_0_NEON
#define s_TransformVertices_Strided_XYZN_1_NEON _s_TransformVertices_Strided_XYZN_1_NEON
#define s_TransformVertices_Strided_XYZN_2_NEON _s_TransformVertices_Strided_XYZN_2_NEON
#define s_TransformVertices_Strided_XYZN_3_NEON _s_TransformVertices_Strided_XYZN_3_NEON
#define s_TransformVertices_Strided_XYZN_4_NEON _s_TransformVertices_Strided_XYZN_4_NEON
#define s_TransformVertices_Strided_XYZN_5_NEON _s_TransformVertices_Strided_XYZN_5_NEON
#define s_TransformVertices_Strided_XYZNT_0_NEON _s_TransformVertices_Strided_XYZNT_0_NEON
#define s_TransformVertices_Strided_XYZNT_1_NEON _s_TransformVertices_Strided_XYZNT_1_NEON
#define s_TransformVertices_Strided_XYZNT_2_NEON _s_TransformVertices_Strided_XYZNT_2_NEON
#define s_TransformVertices_Strided_XYZNT_3_NEON _s_TransformVertices_Strided_XYZNT_3_NEON
#define s_TransformVertices_Strided_XYZNT_4_NEON _s_TransformVertices_Strided_XYZNT_4_NEON
#define s_TransformVertices_Strided_XYZNT_5_NEON _s_TransformVertices_Strided_XYZNT_5_NEON
#if ENABLE_SPRITES
#define s_TransformVertices_Sprite_NEON _s_TransformVertices_Sprite_NEON
#endif
#endif // UNITY_ANDROID || UNITY_WINRT || UNITY_BB10 || UNITY_TIZEN
DECL_TRANSFORM_VERTICES_STRIDED(XYZ,0,NEON);
DECL_TRANSFORM_VERTICES_STRIDED(XYZ,1,NEON);
DECL_TRANSFORM_VERTICES_STRIDED(XYZ,2,NEON);
DECL_TRANSFORM_VERTICES_STRIDED(XYZ,3,NEON);
DECL_TRANSFORM_VERTICES_STRIDED(XYZ,4,NEON);
DECL_TRANSFORM_VERTICES_STRIDED(XYZ,5,NEON);
DECL_TRANSFORM_VERTICES_STRIDED(XYZN,0,NEON);
DECL_TRANSFORM_VERTICES_STRIDED(XYZN,1,NEON);
DECL_TRANSFORM_VERTICES_STRIDED(XYZN,2,NEON);
DECL_TRANSFORM_VERTICES_STRIDED(XYZN,3,NEON);
DECL_TRANSFORM_VERTICES_STRIDED(XYZN,4,NEON);
DECL_TRANSFORM_VERTICES_STRIDED(XYZN,5,NEON);
DECL_TRANSFORM_VERTICES_STRIDED_TANGENTS(0,NEON);
DECL_TRANSFORM_VERTICES_STRIDED_TANGENTS(1,NEON);
DECL_TRANSFORM_VERTICES_STRIDED_TANGENTS(2,NEON);
DECL_TRANSFORM_VERTICES_STRIDED_TANGENTS(3,NEON);
DECL_TRANSFORM_VERTICES_STRIDED_TANGENTS(4,NEON);
DECL_TRANSFORM_VERTICES_STRIDED_TANGENTS(5,NEON);
#if ENABLE_SPRITES
void s_TransformVertices_Sprite_NEON(const void* srcData, const void* srcDataEnd, const void* addData, const float* xform, void* outData, int stride, unsigned int color);
#endif
}
#endif
#if UNITY_SUPPORTS_VFP
extern "C"
{
#if UNITY_ANDROID || UNITY_BB10 || UNITY_TIZEN
#define s_TransformVertices_Strided_XYZ_0_VFP _s_TransformVertices_Strided_XYZ_0_VFP
#define s_TransformVertices_Strided_XYZ_1_VFP _s_TransformVertices_Strided_XYZ_1_VFP
#define s_TransformVertices_Strided_XYZ_2_VFP _s_TransformVertices_Strided_XYZ_2_VFP
#define s_TransformVertices_Strided_XYZ_3_VFP _s_TransformVertices_Strided_XYZ_3_VFP
#define s_TransformVertices_Strided_XYZ_4_VFP _s_TransformVertices_Strided_XYZ_4_VFP
#define s_TransformVertices_Strided_XYZ_5_VFP _s_TransformVertices_Strided_XYZ_5_VFP
#define s_TransformVertices_Strided_XYZN_0_VFP _s_TransformVertices_Strided_XYZN_0_VFP
#define s_TransformVertices_Strided_XYZN_1_VFP _s_TransformVertices_Strided_XYZN_1_VFP
#define s_TransformVertices_Strided_XYZN_2_VFP _s_TransformVertices_Strided_XYZN_2_VFP
#define s_TransformVertices_Strided_XYZN_3_VFP _s_TransformVertices_Strided_XYZN_3_VFP
#define s_TransformVertices_Strided_XYZN_4_VFP _s_TransformVertices_Strided_XYZN_4_VFP
#define s_TransformVertices_Strided_XYZN_5_VFP _s_TransformVertices_Strided_XYZN_5_VFP
#define s_TransformVertices_Strided_XYZNT_0_VFP _s_TransformVertices_Strided_XYZNT_0_VFP
#define s_TransformVertices_Strided_XYZNT_1_VFP _s_TransformVertices_Strided_XYZNT_1_VFP
#define s_TransformVertices_Strided_XYZNT_2_VFP _s_TransformVertices_Strided_XYZNT_2_VFP
#define s_TransformVertices_Strided_XYZNT_3_VFP _s_TransformVertices_Strided_XYZNT_3_VFP
#define s_TransformVertices_Strided_XYZNT_4_VFP _s_TransformVertices_Strided_XYZNT_4_VFP
#define s_TransformVertices_Strided_XYZNT_5_VFP _s_TransformVertices_Strided_XYZNT_5_VFP
#if ENABLE_SPRITES
#define s_TransformVertices_Sprite_VFP _s_TransformVertices_Sprite_VFP
#endif
#endif // UNITY_ANDROID || UNITY_BB10 || UNITY_TIZEN
DECL_TRANSFORM_VERTICES_STRIDED(XYZ,0,VFP);
DECL_TRANSFORM_VERTICES_STRIDED(XYZ,1,VFP);
DECL_TRANSFORM_VERTICES_STRIDED(XYZ,2,VFP);
DECL_TRANSFORM_VERTICES_STRIDED(XYZ,3,VFP);
DECL_TRANSFORM_VERTICES_STRIDED(XYZ,4,VFP);
DECL_TRANSFORM_VERTICES_STRIDED(XYZ,5,VFP);
DECL_TRANSFORM_VERTICES_STRIDED(XYZN,0,VFP);
DECL_TRANSFORM_VERTICES_STRIDED(XYZN,1,VFP);
DECL_TRANSFORM_VERTICES_STRIDED(XYZN,2,VFP);
DECL_TRANSFORM_VERTICES_STRIDED(XYZN,3,VFP);
DECL_TRANSFORM_VERTICES_STRIDED(XYZN,4,VFP);
DECL_TRANSFORM_VERTICES_STRIDED(XYZN,5,VFP);
DECL_TRANSFORM_VERTICES_STRIDED_TANGENTS(0,VFP);
DECL_TRANSFORM_VERTICES_STRIDED_TANGENTS(1,VFP);
DECL_TRANSFORM_VERTICES_STRIDED_TANGENTS(2,VFP);
DECL_TRANSFORM_VERTICES_STRIDED_TANGENTS(3,VFP);
DECL_TRANSFORM_VERTICES_STRIDED_TANGENTS(4,VFP);
DECL_TRANSFORM_VERTICES_STRIDED_TANGENTS(5,VFP);
#if ENABLE_SPRITES
void s_TransformVertices_Sprite_VFP (const void* srcData, const void* srcDataEnd, const void* addData, const float* xform, void* outData, int stride, unsigned int color);
#endif
}
#endif
#undef DECL_TRANSFORM_VERTICES_STRIDED_TANGENTS
#undef DECL_TRANSFORM_VERTICES_STRIDED
//==============================================================================
void
TransformVerticesStridedREF( StrideIterator<Vector3f> inPos, StrideIterator<Vector3f> inNormal,
StrideIterator<ColorRGBA32> inColor, StrideIterator<Vector2f> inTexCoord0, StrideIterator<Vector2f> inTexCoord1,
StrideIterator<Vector4f> inTangent,
UInt8* dstData, const Matrix4x4f& m, unsigned vertexCount, bool multiStream );
#if (UNITY_SUPPORTS_NEON && !UNITY_DISABLE_NEON_SKINNING) || UNITY_SUPPORTS_VFP
void
TransformVerticesStridedARM( StrideIterator<Vector3f> inPos, StrideIterator<Vector3f> inNormal,
StrideIterator<ColorRGBA32> inColor, StrideIterator<Vector2f> inTexCoord0, StrideIterator<Vector2f> inTexCoord1,
StrideIterator<Vector4f> inTangent,
UInt8* dstData, const Matrix4x4f& m, unsigned vertexCount, bool multiStream );
#endif
#if (UNITY_SUPPORTS_NEON && !UNITY_DISABLE_NEON_SKINNING) || UNITY_SUPPORTS_VFP
#define TransformVerticesStrided TransformVerticesStridedARM
#else
#define TransformVerticesStrided TransformVerticesStridedREF
#endif
//==============================================================================
#endif // TRANSFORM_VERTEX_H_
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