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// defines
// LOOP_XYZ
// LOOP_XYZN
// LOOP_XYZNT
// LOOP_SPRITE
// LOOP_NAME
// COPY_DATA_SZ
// STRIDED_INPUT
#if STRIDED_INPUT
//r0: const void* srcData
//r1: const void* srcDataEnd
//r2: const void* addData
//r3: const void* xform
//[sp+0]: void* dstData
//[sp+4]: const int stride
//[sp+8]: const void* tangent
mov ip, sp
vpush {d0-d15}
stmfd sp!, {r4-r11}
// {s16-s31} xform
vldmia.32 r3!, {s16-s31}
// r3: dstData
// r4: stride
//r11: tangent
ldr r3, [ip, #0]
ldr r4, [ip, #4]
#if LOOP_XYZNT
ldr r11, [ip, #8]
#endif
#if LOOP_SPRITE
//r6: color
ldr r6, [ip, #8]
#endif
mov ip, r0
// VFP_VECTOR_LENGTH(3)
mov r0, ip
#if LOOP_XYZ
.align 4
LOOP_NAME:
mov r5, r0
pld [r0, #512] // prefetch
vldmia.32 r5!, {s0-s2} // load pos
FCPYS4 (8,9,10,11, 28,29,30,31) // pos.w
FMACS4 (8,9,10,11, 16,17,18,19, 0,0,0,0) // pos.x
#if COPY_DATA_SZ == 1
ldmia r2, {r6} // load additional data
#elif COPY_DATA_SZ == 2
ldmia r2, {r6-r7} // load additional data
#elif COPY_DATA_SZ == 3
ldmia r2, {r6-r8} // load additional data
#elif COPY_DATA_SZ == 4
ldmia r2, {r6-r9} // load additional data
#elif COPY_DATA_SZ == 5
ldmia r2, {r6-r10} // load additional data
#endif
FMACS4 (8,9,10,11, 20,21,22,23, 1,1,1,1) // pos.y
add r0, r0, r4 // inc srcData
FMACS4 (8,9,10,11, 24,25,26,27, 2,2,2,2) // pos.z
add r2, r2, r4 // inc srcAddData
vstmia.32 r3!, {s8-s10} // store pos
cmp r0, r1 // check cycle
#if COPY_DATA_SZ == 1
stmia r3!, {r6} // save additional data
#elif COPY_DATA_SZ == 2
stmia r3!, {r6-r7} // save additional data
#elif COPY_DATA_SZ == 3
stmia r3!, {r6-r8} // save additional data
#elif COPY_DATA_SZ == 4
stmia r3!, {r6-r9} // save additional data
#elif COPY_DATA_SZ == 5
stmia r3!, {r6-r10} // save additional data
#endif
bcc LOOP_NAME
#elif LOOP_XYZN
.align 4
LOOP_NAME:
mov r5, r0
pld [r0, #512] // prefetch
vldmia.32 r5!, {s0-s2} // load pos
FCPYS4 (8,9,10,11, 28,29,30,31) // pos.w
vldmia.32 r5!, {s3-s5} // load normal
FMACS4 (8,9,10,11, 16,17,18,19, 0,0,0,0) // pos.x
FMULS4 (12,13,14,15, 16,17,18,19, 3,3,3,3) // normal.x
FMACS4 (8,9,10,11, 20,21,22,23, 1,1,1,1) // pos.y
#if COPY_DATA_SZ == 1
ldmia r2, {r6} // load additional data
#elif COPY_DATA_SZ == 2
ldmia r2, {r6-r7} // load additional data
#elif COPY_DATA_SZ == 3
ldmia r2, {r6-r8} // load additional data
#elif COPY_DATA_SZ == 4
ldmia r2, {r6-r9} // load additional data
#elif COPY_DATA_SZ == 5
ldmia r2, {r6-r10} // load additional data
#endif
FMACS4 (8,9,10,11, 24,25,26,27, 2,2,2,2) // pos.z
FMACS4 (12,13,14,15, 20,21,22,23, 4,4,4,4) // normal.y
vstmia.32 r3!, {s8-s10} // store pos
FMACS4 (12,13,14,15, 24,25,26,27, 5,5,5,5) // normal.z
add r0, r0, r4 // inc srcData
vstmia.32 r3!, {s12-s14} // store normal
add r2, r2, r4 // inc srcAddData
cmp r0, r1 // check cycle
#if COPY_DATA_SZ == 1
stmia r3!, {r6} // save additional data
#elif COPY_DATA_SZ == 2
stmia r3!, {r6-r7} // save additional data
#elif COPY_DATA_SZ == 3
stmia r3!, {r6-r8} // save additional data
#elif COPY_DATA_SZ == 4
stmia r3!, {r6-r9} // save additional data
#elif COPY_DATA_SZ == 5
stmia r3!, {r6-r10} // save additional data
#endif
bcc LOOP_NAME
#elif LOOP_XYZNT
.align 4
LOOP_NAME:
mov r5, r0
pld [r0, #512] // prefetch
vldmia.32 r5!, {s0-s2} // load pos
FCPYS4 (8,9,10,11, 28,29,30,31) // pos.w
vldmia.32 r5!, {s3-s5} // load normal
FMACS4 (8,9,10,11, 16,17,18,19, 0,0,0,0) // pos.x
FMULS4 (12,13,14,15, 16,17,18,19, 3,3,3,3) // normal.x
FMACS4 (8,9,10,11, 20,21,22,23, 1,1,1,1) // pos.y
#if COPY_DATA_SZ == 1
ldmia r2, {r6} // load additional data
#elif COPY_DATA_SZ == 2
ldmia r2, {r6-r7} // load additional data
#elif COPY_DATA_SZ == 3
ldmia r2, {r6-r8} // load additional data
#elif COPY_DATA_SZ == 4
ldmia r2, {r6-r9} // load additional data
#elif COPY_DATA_SZ == 5
ldmia r2, {r6-r10} // load additional data
#endif
FMACS4 (8,9,10,11, 24,25,26,27, 2,2,2,2) // pos.z
FMACS4 (12,13,14,15, 20,21,22,23, 4,4,4,4) // normal.y
vstmia.32 r3!, {s8-s10} // store pos
FMACS4 (12,13,14,15, 24,25,26,27, 5,5,5,5) // normal.z
vldmia.32 r11, {s0-s3} // load tangent
add r0, r0, r4 // inc srcData
FMULS4 (8,9,10,11, 16,17,18,19, 0,0,0,0) // tangent.x
vstmia.32 r3!, {s12-s14} // store normal
FMACS4 (8,9,10,11, 20,21,22,23, 1,1,1,1) // tangent.y
cmp r0, r1 // check cycle
FMACS4 (8,9,10,11, 24,25,26,27, 2,2,2,2) // tangent.z
#if COPY_DATA_SZ == 1
stmia r3!, {r6} // save additional data
#elif COPY_DATA_SZ == 2
stmia r3!, {r6-r7} // save additional data
#elif COPY_DATA_SZ == 3
stmia r3!, {r6-r8} // save additional data
#elif COPY_DATA_SZ == 4
stmia r3!, {r6-r9} // save additional data
#elif COPY_DATA_SZ == 5
stmia r3!, {r6-r10} // save additional data
#endif
fcpys s11, s3 // copy tangent.w
vstmia.32 r3!, {s8-s11} // store tangent
add r2, r2, r4 // inc srcAddData
add r11, r11, r4 // inc srcTangent
bcc LOOP_NAME
#elif LOOP_SPRITE
.align 4
LOOP_NAME:
mov r5, r0
pld [r0, #512] // prefetch
vldmia.32 r5!, {s0-s2} // load pos
FCPYS4 (8,9,10,11, 28,29,30,31) // pos.w
FMACS4 (8,9,10,11, 16,17,18,19, 0,0,0,0) // pos.x
ldmia r2, {r7-r8} // load uv
FMACS4 (8,9,10,11, 20,21,22,23, 1,1,1,1) // pos.y
add r0, r0, r4 // inc srcData
FMACS4 (8,9,10,11, 24,25,26,27, 2,2,2,2) // pos.z
add r2, r2, r4 // inc srcAddData
vstmia.32 r3!, {s8-s10} // store pos
cmp r0, r1 // check cycle
stmia r3!, {r6-r8} // save color and uv
bcc LOOP_NAME
#endif
// VFP_VECTOR_LENGTH_ZERO
ldmfd sp!, {r4-r11}
vpop {d0-d15}
bx lr
#endif // STRIDED_INPUT
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