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#include "UnityPrefix.h"
#include "Sphere.h"
Sphere MergeSpheres (const Sphere& inSphere0, const Sphere& inSphere1);
float MergeSpheresRadius (const Sphere& inSphere0, const Sphere& inSphere1);
void Sphere::Set (const Vector3f* inVertices, UInt32 inHowmany)
{
m_Radius = 0.0F;
m_Center = Vector3f::zero;
UInt32 i;
for (i=0;i<inHowmany;i++)
m_Radius = std::max (m_Radius, SqrMagnitude (inVertices[i]));
m_Radius = sqrt (m_Radius);
}
Sphere MergeSpheres (const Sphere& inSphere0, const Sphere& inSphere1)
{
Vector3f kCDiff = inSphere1.GetCenter() - inSphere0.GetCenter();
float fLSqr = SqrMagnitude (kCDiff);
float fRDiff = inSphere1.GetRadius() - inSphere0.GetRadius();
if (fRDiff*fRDiff >= fLSqr)
return fRDiff >= 0.0 ? inSphere1 : inSphere0;
float fLength = sqrt (fLSqr);
const float fTolerance = 1.0e-06f;
Sphere kSphere;
if (fLength > fTolerance)
{
float fCoeff = (fLength + fRDiff) / (2.0 * fLength);
kSphere.GetCenter () = inSphere0.GetCenter () + fCoeff * kCDiff;
}
else
{
kSphere.GetCenter () = inSphere0.GetCenter ();
}
kSphere.GetRadius () = 0.5F * (fLength + inSphere0.GetRadius () + inSphere1.GetRadius ());
return kSphere;
}
float MergeSpheresRadius (const Sphere& inSphere0, const Sphere& inSphere1)
{
Vector3f kCDiff = inSphere1.GetCenter() - inSphere0.GetCenter();
float fLSqr = SqrMagnitude (kCDiff);
float fRDiff = inSphere1.GetRadius () - inSphere0.GetRadius();
if (fRDiff*fRDiff >= fLSqr)
return fRDiff >= 0.0 ? inSphere1.GetRadius () : inSphere0.GetRadius ();
float fLength = sqrt (fLSqr);
return 0.5F * (fLength + inSphere0.GetRadius () + inSphere1.GetRadius ());
}
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