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#pragma once
#include "D3D9Includes.h"
struct D3DDeviceCombo;
typedef std::vector<DWORD> DwordVector;
typedef std::vector<D3DDeviceCombo> D3DDeviceComboVector;
enum D3DVertexProcessing {
kVPPureHardware,
kVPHardware,
kVPMixed,
kVPSoftware,
};
//---------------------------------------------------------------------------
// A combo of adapter format, back buffer format, and windowed/fulscreen that
// is compatible with a D3D device.
struct D3DDeviceCombo {
public:
// A depth/stencil buffer format that is incompatible with a multisample type.
struct MultiSampleConflict {
D3DFORMAT format;
D3DMULTISAMPLE_TYPE type;
};
typedef std::vector<MultiSampleConflict> MultiSampleConflictVector;
public:
D3DFORMAT adapterFormat;
D3DFORMAT backBufferFormat;
bool isWindowed;
DWORD presentationIntervals;
DwordVector depthStencilFormats;
DwordVector multiSampleTypes;
MultiSampleConflictVector conflicts;
};
//---------------------------------------------------------------------------
class D3D9FormatCaps {
public:
D3D9FormatCaps() : m_VertexProcessings(0) { }
bool Enumerate( IDirect3D9& d3d );
// Fills in BackBufferFormat, AutoDepthStencilFormat, PresentationInterval,
// MultiSampleType, MultiSampleQuality.
void FindBestPresentationParams( int width, int height, D3DFORMAT desktopMode, bool windowed, int vBlankCount, int multiSample, D3DPRESENT_PARAMETERS& outParams ) const;
// Gets adapter format for doing CheckDeviceFormat checks.
// Usually D3DFMT_X8R8G8B8, except for really old cards that can't do 32 bpp.
D3DFORMAT GetAdapterFormatForChecks() const { return m_AdapterFormatForChecks; }
public:
D3DDeviceComboVector m_Combos;
UInt32 m_VertexProcessings; // bitmask
D3DFORMAT m_AdapterFormatForChecks;
};
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