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path: root/Runtime/GfxDevice/d3d/ShaderPatchingD3D9.h
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#pragma once

#include <string>
#include "Runtime/GfxDevice/GfxDeviceTypes.h"

bool PatchVertexShaderFogD3D9 (std::string& src);
bool PatchPixelShaderFogD3D9 (std::string& src, FogMode fog, int fogColorReg, int fogParamsReg);