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#pragma once
#include "D3D9Includes.h"
#include "Runtime\Filters\Mesh\VertexData.h"
#include <map>
class VertexDeclarations
{
public:
VertexDeclarations();
~VertexDeclarations();
IDirect3DVertexDeclaration9* GetVertexDecl( const ChannelInfoArray channels );
void Clear();
private:
struct KeyType
{
bool operator < (const KeyType& rhs) const;
ChannelInfoArray channels;
};
typedef UNITY_MAP(kMemVertexData, KeyType, IDirect3DVertexDeclaration9*) VertexDeclMap;
VertexDeclMap m_VertexDeclMap;
};
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