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#pragma once
#include "External/DirectX/builds/dx11include/d3d11.h"
#include "Runtime/GfxDevice/GfxDeviceWindow.h"
#include "Runtime/GfxDevice/GfxDeviceObjects.h"
#include "TexturesD3D11.h"
class D3D11Window : public GfxDeviceWindow
{
private:
IDXGISwapChain* m_SwapChain;
RenderColorSurfaceD3D11 m_BackBuffer;
RenderDepthSurfaceD3D11 m_DepthStencil;
int m_AntiAlias;
public:
D3D11Window (HWND window, int width, int height, DepthBufferFormat depthFormat, int antiAlias);
~D3D11Window ();
bool Reshape (int width, int height, DepthBufferFormat depthFormat, int antiAlias);
bool BeginRendering ();
bool EndRendering (bool presentContent);
void SetAsActiveWindow ();
RenderSurfaceHandle GetBackBuffer();
RenderSurfaceHandle GetDepthStencil();
};
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