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#pragma once
#include "Runtime/GfxDevice/GfxDeviceTypes.h"
#include "Runtime/Utilities/dynamic_array.h"
enum {
k11FogColor = 0,
k11FogParams = 1,
k11FogSize = 2
};
enum {
// DX11 has 14 constant buffers, and for safety reasons
// let's use 3rd to last one, 11. If that is already
// in use by shader, there will be no fog.
k11FogConstantBufferBind = 11,
};
bool PatchVertexOrDomainShaderFogD3D11 (dynamic_array<UInt8>& byteCode);
bool PatchPixelShaderFogD3D11 (dynamic_array<UInt8>& byteCode, FogMode fog);
bool PatchRemovePartialPrecisionD3D11 (dynamic_array<UInt8>& byteCode);
bool PatchRemovePartialPrecisionD3D11 (dynamic_array<UInt8>& byteCode);
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