1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
|
#include "UnityPrefix.h"
#if ENABLE_PROFILER
#include "GfxDeviceD3D11.h"
#include "D3D11Context.h"
#include "TimerQueryD3D11.h"
TimerQueryD3D11::TimerQueryD3D11()
: m_Query(NULL), m_Time(0), m_Active(false)
{
D3D11_QUERY_DESC QueryDesc;
QueryDesc.Query = D3D11_QUERY_TIMESTAMP;
QueryDesc.MiscFlags = 0;
GetD3D11Device()->CreateQuery(&QueryDesc, &m_Query);
m_TimeMultiplier = 0.0f;
}
TimerQueryD3D11::~TimerQueryD3D11()
{
SAFE_RELEASE(m_Query);
}
void TimerQueryD3D11::Measure()
{
// Flush previous result
GetElapsed(kWaitRenderThread);
if (m_Query)
{
g_TimerQueriesD3D11.AddActiveTimerQuery(this);
GetD3D11Context()->End(m_Query);
m_Active = true;
m_Time = kInvalidProfileTime;
}
else
m_Time = 0;
m_TimeMultiplier = 0.0f;
}
ProfileTimeFormat TimerQueryD3D11::GetElapsed(UInt32 flags)
{
while (m_Active)
{
bool wait = (flags & kWaitRenderThread) != 0;
if (!g_TimerQueriesD3D11.PollNextTimerQuery(wait))
break;
}
return m_Time;
}
bool TimerQueryD3D11::PollResult(UInt64& prevTime, bool wait)
{
for (;;)
{
UINT64 time;
UINT flags = wait ? 0 : D3D11_ASYNC_GETDATA_DONOTFLUSH;
HRESULT hr = GetD3D11Context()->GetData(m_Query, &time, sizeof(time), flags);
if (hr == S_OK)
{
UInt64 elapsed = prevTime ? (time - prevTime) : 0;
m_Time = ProfileTimeFormat(elapsed * m_TimeMultiplier);
prevTime = time;
return true;
}
// Stop polling on unknown result (e.g D3DERR_DEVICELOST)
if (hr != S_FALSE)
{
m_Time = 0;
prevTime = 0;
return true;
}
if (!wait)
break;
}
return false;
}
TimerQueriesD3D11::TimerQueriesD3D11()
{
m_LastQueryTime = 0;
m_DisjointQuery = NULL;
memset(m_StartTimeQueries, 0, sizeof(m_StartTimeQueries));
m_StartTimeQueryIndex = 0;
}
void TimerQueriesD3D11::ReleaseAllQueries()
{
SAFE_RELEASE(m_DisjointQuery);
for (int i = 0; i < kStartTimeQueryCount; i++)
{
delete m_StartTimeQueries[i];
m_StartTimeQueries[i] = NULL;
}
m_InactiveTimerQueries.append(m_ActiveTimerQueries);
m_InactiveTimerQueries.append(m_PolledTimerQueries);
TimerQueryList& queries = m_InactiveTimerQueries;
for (TimerQueryList::iterator it = queries.begin(); it != queries.end(); ++it)
{
TimerQueryD3D11& query = *it;
query.m_Active = false;
query.m_Time = 0;
SAFE_RELEASE(query.m_Query);
}
}
void TimerQueriesD3D11::RecreateAllQueries()
{
Assert(m_ActiveTimerQueries.empty());
Assert(m_PolledTimerQueries.empty());
TimerQueryList& queries = m_InactiveTimerQueries;
for (TimerQueryList::iterator it = queries.begin(); it != queries.end(); ++it)
{
TimerQueryD3D11& query = *it;
D3D11_QUERY_DESC QueryDesc;
QueryDesc.Query = D3D11_QUERY_TIMESTAMP;
QueryDesc.MiscFlags = 0;
GetD3D11Device()->CreateQuery(&QueryDesc, &query.m_Query);
}
}
void TimerQueriesD3D11::BeginTimerQueries()
{
// Poll queries from previous frames
PollTimerQueries();
if (m_DisjointQuery == NULL)
{
D3D11_QUERY_DESC QueryDesc;
QueryDesc.Query = D3D11_QUERY_TIMESTAMP_DISJOINT;
QueryDesc.MiscFlags = 0;
GetD3D11Device()->CreateQuery(&QueryDesc, &m_DisjointQuery);
}
GetD3D11Context()->Begin(m_DisjointQuery);
int& index = m_StartTimeQueryIndex;
if (m_StartTimeQueries[index] == NULL)
{
m_StartTimeQueries[index] = new TimerQueryD3D11;
}
m_StartTimeQueries[index]->Measure();
index = (index + 1) % kStartTimeQueryCount;
}
void TimerQueriesD3D11::EndTimerQueries()
{
if(m_DisjointQuery == NULL)
return;
GetD3D11Context()->End(m_DisjointQuery);
HRESULT hr;
D3D11_QUERY_DATA_TIMESTAMP_DISJOINT disjointQueryResult;
do
{
hr = GetD3D11Context()->GetData(m_DisjointQuery, &disjointQueryResult, sizeof(disjointQueryResult), 0);
} while (hr == S_FALSE);
if (hr == S_OK && !disjointQueryResult.Disjoint)
{
float timeMult = float(1000000000.0 / (double)disjointQueryResult.Frequency);
TimerQueryList::iterator query, queryEnd = m_ActiveTimerQueries.end();
for (query = m_ActiveTimerQueries.begin(); query != queryEnd; ++query)
query->SetTimeMultiplier(timeMult);
}
// Move queries from active to polled list
m_PolledTimerQueries.append(m_ActiveTimerQueries);
}
TimerQueryD3D11* TimerQueriesD3D11::CreateTimerQuery()
{
TimerQueryD3D11* query = new TimerQueryD3D11;
m_InactiveTimerQueries.push_back(*query);
return query;
}
void TimerQueriesD3D11::AddActiveTimerQuery(TimerQueryD3D11* query)
{
query->RemoveFromList();
m_ActiveTimerQueries.push_back(*query);
}
void TimerQueriesD3D11::PollTimerQueries()
{
for (;;)
{
if (!PollNextTimerQuery(false))
break;
}
}
bool TimerQueriesD3D11::PollNextTimerQuery(bool wait)
{
if (m_PolledTimerQueries.empty())
return false;
TimerQueryD3D11& query = m_PolledTimerQueries.front();
if (query.PollResult(m_LastQueryTime, wait))
{
query.m_Active = false;
query.RemoveFromList();
m_InactiveTimerQueries.push_back(query);
return true;
}
return false;
}
TimerQueriesD3D11 g_TimerQueriesD3D11;
#endif
|