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#pragma once
#include "Runtime/GfxDevice/GpuProgram.h"
class ArbGpuProgram : public GpuProgramGL {
public:
ArbGpuProgram( const std::string& source, ShaderType type, ShaderImplType implType );
virtual ~ArbGpuProgram();
virtual void ApplyGpuProgram (const GpuProgramParameters& params, const UInt8* buffer);
GLShaderID GetGLProgram(FogMode fog);
private:
bool Create( const std::string& source, ShaderType type );
private:
bool m_FogFailed[kFogModeCount];
};
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