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#include "UnityPrefix.h"
#include "GLAssert.h"
#include "UnityGL.h"
#if UNITY_WIN || UNITY_LINUX
#include <GL/glu.h>
#else
#include <OpenGL/glu.h>
#endif
using namespace std;
void CheckOpenGLError (const char *prefix, const char* file, long line)
{
const int kMaxErrors = 10;
int counter = 0;
GLenum glerr;
while( (glerr = glGetError ()) != GL_NO_ERROR )
{
if (prefix)
{
string errorString = prefix;
errorString += ": ";
const char* gluMsg = reinterpret_cast<const char*>(gluErrorString (glerr));
errorString += gluMsg ? gluMsg : Format("unknown error 0x%x", glerr);
DebugStringToFile (errorString.c_str(), 0, file, line, kAssert);
}
else
{
const char* gluMsg = reinterpret_cast<const char*>(gluErrorString (glerr));
string errorString = gluMsg ? gluMsg : Format("unknown error 0x%x", glerr);
DebugStringToFile (errorString.c_str(), 0, file, line, kAssert);
}
++counter;
if( counter > kMaxErrors )
{
printf_console( "GL: error count exceeds %i, stop reporting errors\n", kMaxErrors );
return;
}
}
}
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