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#pragma once
#include "Configuration/UnityConfigure.h"
#include "Runtime/GfxDevice/TextureIdMap.h"
inline GLuint TextureIdMapGL_QueryOrCreate(TextureID texid)
{
GLuint ret = (GLuint)TextureIdMap::QueryNativeTexture(texid);
if(ret == 0)
{
glGenTextures(1, &ret);
TextureIdMap::UpdateTexture(texid, ret);
}
return ret;
}
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