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#pragma once
#include "Runtime/Graphics/TextureFormat.h"
#include "Runtime/GfxDevice/GfxDeviceTypes.h"
#include "Configuration/UnityConfigure.h"
class ImageReference;
void UploadTexture2DGL(
TextureID tid, TextureDimension dimension, UInt8* srcData, int width, int height,
TextureFormat format, int mipCount, UInt32 uploadFlags, int masterTextureLimit, TextureUsageMode usageMode, TextureColorSpace colorSpace );
void UploadTextureSubData2DGL(
TextureID tid, UInt8* srcData,
int mipLevel, int x, int y, int width, int height, TextureFormat format, TextureColorSpace colorSpace );
void UploadTextureCubeGL(
TextureID tid, UInt8* srcData, int faceDataSize, int size,
TextureFormat format, int mipCount, UInt32 uploadFlags, TextureColorSpace colorSpace );
void UploadTexture3DGL(
TextureID tid, UInt8* srcData, int width, int height, int depth,
TextureFormat format, int mipCount, UInt32 uploadFlags );
bool ReadbackTextureGL( ImageReference& image, int left, int bottom, int width, int height, int destX, int destY );
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