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#include "UnityPrefix.h"
#include "CombinerGLES20.h"
#include "Runtime/Shaders/GraphicsCaps.h"
#include "VBOGLES20.h"
#if GFX_SUPPORTS_OPENGLES20
TextureCombinersGLES2* TextureCombinersGLES2::Create (int count, const ShaderLab::TextureBinding* texEnvs)
{
// check if we have enough vertex attributes to emulate this combiner
if (count + GL_TEXTURE_ARRAY0 >= gGraphicsCaps.gles20.maxAttributes)
return NULL;
// create struct that holds texture combiner info object
TextureCombinersGLES2* combiners = new TextureCombinersGLES2();
combiners->count = count;
combiners->texEnvs = texEnvs;
return combiners;
}
#endif // GFX_SUPPORTS_OPENGLES20
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