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#include "UnityPrefix.h"
#include "CombinerGLES30.h"
#include "Runtime/Shaders/GraphicsCaps.h"
#include "VBOGLES30.h"
#if GFX_SUPPORTS_OPENGLES30
TextureCombinersGLES3* TextureCombinersGLES3::Create (int count, const ShaderLab::TextureBinding* texEnvs)
{
// check if we have enough vertex attributes to emulate this combiner
if (count + kGLES3AttribLocationTexCoord0 >= gGraphicsCaps.gles30.maxAttributes)
return NULL;
// create struct that holds texture combiner info object
TextureCombinersGLES3* combiners = new TextureCombinersGLES3();
combiners->count = count;
combiners->texEnvs = texEnvs;
return combiners;
}
#endif // GFX_SUPPORTS_OPENGLES30
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