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#ifndef UNITY_TEXTURES_GLES_H_
#define UNITY_TEXTURES_GLES_H_
#include "Configuration/UnityConfigure.h"
#include "Runtime/Graphics/TextureFormat.h"
#include "Runtime/GfxDevice/GfxDeviceTypes.h"
class ImageReference;
// \todo [2013-05-03 pyry] Clean up this interface.
void UploadTexture2DGLES3(
TextureID glname, TextureDimension dimension, UInt8* srcData, int width, int height,
TextureFormat format, int mipCount, UInt32 uploadFlags, int masterTextureLimit, TextureColorSpace colorSpace );
void UploadTextureSubData2DGLES3(
TextureID glname, UInt8* srcData,
int mipLevel, int x, int y, int width, int height, TextureFormat format, TextureColorSpace colorSpace );
void UploadTextureCubeGLES3(
TextureID tid, UInt8* srcData, int faceDataSize, int size,
TextureFormat format, int mipCount, UInt32 uploadFlags, TextureColorSpace colorSpace );
#endif // UNITY_TEXTURES_GLES_H_
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