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#pragma once
void DrawSplashAndWatermarks();
void DrawWaterMark( bool alwaysDisplay );
#if UNITY_CAN_SHOW_SPLASH_SCREEN
void BeginSplashScreenFade();
bool IsSplashScreenFadeComplete();
bool GetShouldShowSplashScreen();
void DrawSplashScreen (bool fullDraw);
#endif
#if WEBPLUG
void ShowFullscreenEscapeWarning ();
void RenderFullscreenEscapeWarning ();
extern double gDisplayFullscreenEscapeTimeout;
#endif
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