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#ifndef _IMAGECONVERSION_H
#define _IMAGECONVERSION_H
#include "Runtime/Utilities/dynamic_array.h"
class ImageReference;
class Texture2D;
typedef dynamic_array<UInt8> MemoryBuffer;
bool ConvertImageToPNGBuffer( const ImageReference& image, MemoryBuffer& buffer );
enum LoadImageCompression {
kLoadImageUncompressed = 0,
kLoadImageDXTCompress,
kLoadImageDXTCompressDithered,
};
bool LoadMemoryBufferIntoTexture( Texture2D& tex, const UInt8* data, size_t size, LoadImageCompression compression, bool markNonReadable=false );
// hack: this is used only by capture screenshot. Compile code out if it's not
// available
#include "Runtime/Misc/CaptureScreenshot.h"
#if CAPTURE_SCREENSHOT_AVAILABLE
bool ConvertImageToPNGFile( const ImageReference& image, const std::string& path );
#endif
#endif
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