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#include "UnityPrefix.h"
#include "LightProbeGroup.h"
#include "Configuration/UnityConfigure.h"
#include "Runtime/Serialize/TransferFunctions/SerializeTransfer.h"
using namespace std;
#if UNITY_EDITOR
static LightProbeGroupList gAllLightProbeGroups;
#endif
LightProbeGroup::LightProbeGroup (MemLabelId label, ObjectCreationMode mode)
: Super(label, mode)
#if UNITY_EDITOR
, m_LightProbeGroupNode (this)
#endif
{
}
LightProbeGroup::~LightProbeGroup ()
{
}
IMPLEMENT_CLASS (LightProbeGroup)
IMPLEMENT_OBJECT_SERIALIZE (LightProbeGroup)
template<class T> inline
void LightProbeGroup::Transfer (T& transfer)
{
Super::Transfer (transfer);
TRANSFER_EDITOR_ONLY (m_SourcePositions);
}
#if UNITY_EDITOR
void LightProbeGroup::AddToManager ()
{
gAllLightProbeGroups.push_back (m_LightProbeGroupNode);
}
void LightProbeGroup::RemoveFromManager ()
{
m_LightProbeGroupNode.RemoveFromList ();
}
LightProbeGroupList& GetLightProbeGroups ()
{
return gAllLightProbeGroups;
}
#endif
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