blob: 3ca61a3ccab8934806f956d8402e78d8f29641e1 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
|
#ifndef LIGHTPROBEGROUP_H
#define LIGHTPROBEGROUP_H
#include "Runtime/GameCode/Behaviour.h"
#include "Runtime/Math/Vector3.h"
#include "Runtime/Utilities/LinkedList.h"
#include "Runtime/Utilities/dynamic_array.h"
class LightProbeGroup : public Behaviour
{
public:
REGISTER_DERIVED_CLASS (LightProbeGroup, Behaviour)
DECLARE_OBJECT_SERIALIZE (LightProbeGroup)
LightProbeGroup (MemLabelId label, ObjectCreationMode mode);
#if UNITY_EDITOR
void SetPositions(Vector3f* data, int size) { m_SourcePositions.assign(data, data + size); SetDirty(); }
Vector3f* GetPositions() { return m_SourcePositions.size() > 0 ? &m_SourcePositions[0] : NULL; }
int GetPositionsSize() { return m_SourcePositions.size(); }
virtual void AddToManager ();
virtual void RemoveFromManager ();
#else
virtual void AddToManager () {}
virtual void RemoveFromManager () {}
#endif
private:
#if UNITY_EDITOR
dynamic_array<Vector3f> m_SourcePositions;
ListNode<LightProbeGroup> m_LightProbeGroupNode;
#endif
};
#if UNITY_EDITOR
typedef List< ListNode<LightProbeGroup> > LightProbeGroupList;
LightProbeGroupList& GetLightProbeGroups ();
#endif
#endif
|