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#include "UnityPrefix.h"
#include "LightmapSettings.h"
#include "Runtime/BaseClasses/ManagerContext.h"
#include "Runtime/Misc/BuildSettings.h"
#include "Runtime/Scripting/ScriptingUtility.h"
#include "Runtime/Scripting/Scripting.h"
const char* const LightmapSettings::kLightmapsModeNames[] =
{
"Single Lightmaps",
"Dual Lightmaps",
"Directional Lightmaps",
"RNM"
};
template<class T>
void LightmapData::Transfer (T& transfer)
{
TRANSFER(m_Lightmap);
TRANSFER(m_IndirectLightmap);
}
template<class T>
void LightmapSettings::Transfer (T& transfer)
{
Super::Transfer(transfer);
TRANSFER(m_LightProbes);
TRANSFER(m_Lightmaps);
TRANSFER(m_LightmapsMode);
TRANSFER(m_BakedColorSpace);
TRANSFER(m_UseDualLightmapsInForward);
transfer.Align ();
TRANSFER_EDITOR_ONLY(m_LightmapEditorSettings);
}
LightmapSettings::LightmapSettings(MemLabelId label, ObjectCreationMode mode)
: Super(label, mode)
, m_LightmapTextures(NULL)
, m_LightmapTextureCount(0)
, m_LightmapsMode(kDualLightmapsMode)
, m_UseDualLightmapsInForward(false)
, m_BakedColorSpace(0)
{
}
LightmapSettings::~LightmapSettings ()
{
delete[] m_LightmapTextures;
}
void LightmapSettings::AwakeFromLoad(AwakeFromLoadMode awakeMode)
{
Super::AwakeFromLoad(awakeMode);
Rebuild ();
}
void LightmapSettings::Rebuild ()
{
delete[] m_LightmapTextures;
const size_t lightmapCount = m_Lightmaps.size();
m_LightmapTextures = new TextureTriple[lightmapCount];
m_LightmapTextureCount = lightmapCount;
for (size_t i = 0; i < lightmapCount; ++i)
{
Texture2D* tex = m_Lightmaps[i].m_Lightmap;
Texture2D* texInd = m_Lightmaps[i].m_IndirectLightmap;
Texture2D* texThird = m_Lightmaps[i].m_ThirdLightmap;
TextureTriple p;
p.first = tex ? tex->GetTextureID() : TextureID();
p.second = texInd ? texInd->GetTextureID() : TextureID();
p.third = texThird ? texThird->GetTextureID() : TextureID();
m_LightmapTextures[i] = p;
}
}
void LightmapSettings::ClearLightmaps()
{
m_Lightmaps.clear();
Rebuild();
SetDirty();
}
void LightmapSettings::SetLightmaps (const std::vector<LightmapData>& data)
{
m_Lightmaps = data;
Rebuild();
SetDirty();
}
void LightmapSettings::SetLightProbes (LightProbes* lightProbes)
{
if (lightProbes && !GetBuildSettings().hasAdvancedVersion)
{
ErrorString ("Light probes require Unity Pro.");
return;
}
m_LightProbes = lightProbes;
SetDirty();
}
LightProbes* LightmapSettings::GetLightProbes ()
{
return m_LightProbes;
}
bool LightmapSettings::GetUseDualLightmapsInForward () const
{
if (IS_CONTENT_NEWER_OR_SAME (kUnityVersion3_5_a1))
return (m_LightmapsMode == kDualLightmapsMode) && m_UseDualLightmapsInForward;
else
return m_UseDualLightmapsInForward;
}
void LightmapSettings::AppendLightmaps (const std::vector<LightmapData>& data)
{
int originalSize = m_Lightmaps.size();
int dataSize = data.size();
if (originalSize + data.size() > LightmapSettings::kMaxLightmaps)
{
int newDataSize = max(0, LightmapSettings::kMaxLightmaps - originalSize);
ErrorString(Format(
"Can't append %i lightmaps, since that would exceed the %i lightmaps limit. "
"Appending only %i lightmaps. Objects that use lightmaps past that limit won't get proper lightmaps.",
dataSize, LightmapSettings::kMaxLightmaps, newDataSize));
dataSize = newDataSize;
}
if ( dataSize <= 0 ) return;
m_Lightmaps.resize(originalSize + dataSize);
std::copy(data.begin(), data.begin() + dataSize, m_Lightmaps.begin() + originalSize);
Rebuild();
SetDirty();
}
#if ENABLE_SCRIPTING
void LightmapDataToMono (const LightmapData &src, LightmapDataMono &dest) {
dest.m_Lightmap = Scripting::ScriptingWrapperFor (src.m_Lightmap);
dest.m_IndirectLightmap = Scripting::ScriptingWrapperFor (src.m_IndirectLightmap);
}
void LightmapDataToCpp (LightmapDataMono &src, LightmapData &dest) {
dest.m_Lightmap = ScriptingObjectToObject<Texture2D> (src.m_Lightmap);
dest.m_IndirectLightmap = ScriptingObjectToObject<Texture2D> (src.m_IndirectLightmap);
}
#endif
IMPLEMENT_CLASS (LightmapSettings)
IMPLEMENT_OBJECT_SERIALIZE (LightmapSettings)
GET_MANAGER (LightmapSettings)
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