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#include "UnityPrefix.h"
#include "Runtime/BaseClasses/ObjectDefines.h"
#include "Runtime/Serialize/TransferFunctions/SerializeTransfer.h"
#include "ColorByVelocityModule.h"
#include "Runtime/Graphics/ParticleSystem/ParticleSystemUtils.h"
template<MinMaxGradientEvalMode mode>
void UpdateTpl(const ParticleSystemParticles& ps, ColorRGBA32* colorTemp, const MinMaxGradient& gradient, const OptimizedMinMaxGradient& optGradient, const Vector2f offsetScale, size_t fromIndex, size_t toIndex)
{
for (size_t q = fromIndex; q < toIndex; ++q)
{
Vector3f vel = ps.velocity[q] + ps.animatedVelocity[q];
const float time = InverseLerpFast01 (offsetScale, Magnitude(vel));
const int random = GenerateRandomByte(ps.randomSeed[q] + kParticleSystemColorByVelocityGradientId);
ColorRGBA32 value;
if(mode == kGEMGradient)
value = EvaluateGradient (optGradient, time);
else if(mode == kGEMGradientMinMax)
value = EvaluateRandomGradient (optGradient, time, random);
else
value = Evaluate (gradient, time, random);
colorTemp[q] *= value;
}
}
ColorBySpeedModule::ColorBySpeedModule () : ParticleSystemModule(false)
, m_Range (0.0f, 1.0f)
{}
void ColorBySpeedModule::Update (const ParticleSystemParticles& ps, ColorRGBA32* colorTemp, size_t fromIndex, size_t toIndex)
{
DebugAssert(toIndex <= ps.array_size());
Vector2f offsetScale = CalculateInverseLerpOffsetScale (m_Range);
OptimizedMinMaxGradient gradient;
m_Gradient.InitializeOptimized(gradient);
if(m_Gradient.minMaxState == kMMGGradient)
UpdateTpl<kGEMGradient>(ps, colorTemp, m_Gradient, gradient, offsetScale, fromIndex, toIndex);
else if(m_Gradient.minMaxState == kMMGRandomBetweenTwoGradients)
UpdateTpl<kGEMGradientMinMax>(ps, colorTemp, m_Gradient, gradient, offsetScale, fromIndex, toIndex);
else
UpdateTpl<kGEMSlow>(ps, colorTemp, m_Gradient, gradient, offsetScale, fromIndex, toIndex);
}
void ColorBySpeedModule::CheckConsistency ()
{
const float MyEpsilon = 0.001f;
m_Range.x = std::min (m_Range.x, m_Range.y - MyEpsilon);
}
template<class TransferFunction>
void ColorBySpeedModule::Transfer (TransferFunction& transfer)
{
ParticleSystemModule::Transfer (transfer);
transfer.Transfer (m_Gradient, "gradient");
transfer.Transfer (m_Range, "range");
}
INSTANTIATE_TEMPLATE_TRANSFER(ColorBySpeedModule)
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