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#include "UnityPrefix.h"
#include "Runtime/BaseClasses/ObjectDefines.h"
#include "Runtime/Serialize/TransferFunctions/SerializeTransfer.h"
#include "ParticleSystemModule.h"
ParticleSystemReadOnlyState::ParticleSystemReadOnlyState()
: lengthInSec (5.0f)
, startDelay (0.0f)
, speed (1.0f)
, randomSeed (0)
, looping (true)
, prewarm (false)
, playOnAwake (true)
, useLocalSpace (true)
{
}
void ParticleSystemReadOnlyState::CheckConsistency()
{
lengthInSec = std::max(lengthInSec, 0.1f);
lengthInSec = std::min(lengthInSec, 100000.0f); // Very large values can lead to editor locking up due to numerical instability.
startDelay = std::max(startDelay, 0.0f);
speed = std::max(speed, 0.0f);
}
template<class TransferFunction>
void ParticleSystemReadOnlyState::Transfer (TransferFunction& transfer)
{
TRANSFER (lengthInSec);
TRANSFER (startDelay);
TRANSFER (speed);
TRANSFER (randomSeed);
TRANSFER (looping);
TRANSFER (prewarm);
TRANSFER (playOnAwake);
transfer.Transfer (useLocalSpace, "moveWithTransform");
}
INSTANTIATE_TEMPLATE_TRANSFER(ParticleSystemReadOnlyState)
ParticleSystemState::ParticleSystemState ()
: playing (false)
, needRestart (true)
, stopEmitting (false)
, accumulatedDt (0.0f)
, delayT (0.0f)
, t (0.0f)
, maxSize (0.0f)
, isSubEmitter (false)
, recordSubEmits(false)
, cullTime(0.0)
, culled(false)
, numLoops(0)
, invalidateProcedural(false)
, supportsProcedural(true)
, cachedForces(0)
, numCachedForces(0)
, cachedSubDataBirth(0)
, numCachedSubDataBirth(0)
, cachedSubDataCollision(0)
, numCachedSubDataCollision(0)
, cachedSubDataDeath(0)
, numCachedSubDataDeath(0)
, cachedCollisionPlanes(0)
, numCachedCollisionPlanes(0)
, rayBudget(0)
, nextParticleToTrace(0)
{
ClearSubEmitterCommandBuffer();
localToWorld.SetIdentity ();
emitterVelocity = Vector3f::zero;
emitterScale = Vector3f::one;
minMaxAABB = MinMaxAABB (Vector3f::zero, Vector3f::zero);
}
void ParticleSystemState::Tick (const ParticleSystemReadOnlyState& constState, float dt)
{
t += dt;
for(int i = 0; i < subEmitterCommandBuffer.commandCount; i++)
subEmitterCommandBuffer.commands[i].timeAlive += dt;
if (!constState.looping)
t = std::min<float> (t, constState.lengthInSec);
else
if(t > constState.lengthInSec)
{
t -= constState.lengthInSec;
numLoops++;
}
}
void ParticleSystemState::ClearSubEmitterCommandBuffer()
{
if(cachedSubDataBirth)
{
for (int i = 0; i < numCachedSubDataBirth; ++i)
{
(cachedSubDataBirth+i)->~ParticleSystemSubEmitterData();
}
FREE_TEMP_MANUAL(cachedSubDataBirth);
}
if(cachedSubDataCollision)
{
for (int i = 0; i < numCachedSubDataCollision; ++i)
{
(cachedSubDataCollision+i)->~ParticleSystemSubEmitterData();
}
FREE_TEMP_MANUAL(cachedSubDataCollision);
}
if(cachedSubDataDeath)
{
for (int i = 0; i < numCachedSubDataDeath; ++i)
{
(cachedSubDataDeath+i)->~ParticleSystemSubEmitterData();
}
FREE_TEMP_MANUAL(cachedSubDataDeath);
}
if(subEmitterCommandBuffer.commands)
FREE_TEMP_MANUAL(subEmitterCommandBuffer.commands);
cachedSubDataBirth = cachedSubDataCollision = cachedSubDataDeath = 0;
numCachedSubDataBirth = numCachedSubDataCollision = numCachedSubDataDeath = 0;
subEmitterCommandBuffer.commands = 0;
subEmitterCommandBuffer.commandCount = subEmitterCommandBuffer.maxCommandCount = 0;
}
template<class TransferFunction>
void ParticleSystemState::Transfer (TransferFunction& transfer)
{
TRANSFER_DEBUG (t);
}
INSTANTIATE_TEMPLATE_TRANSFER(ParticleSystemState)
template<class TransferFunction>
void ParticleSystemModule::Transfer (TransferFunction& transfer)
{
transfer.Transfer (m_Enabled, "enabled"); transfer.Align ();
}
INSTANTIATE_TEMPLATE_TRANSFER(ParticleSystemModule)
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