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#pragma once
#include "Configuration/UnityConfigure.h"
#if ENABLE_SPRITES
#include "Runtime/Math/Vector2.h"
#include "Runtime/Utilities/dynamic_array.h"
#include "Runtime/Serialize/SerializeUtility.h"
class Sprite;
class Polygon2D
{
public:
DECLARE_SERIALIZE_NO_PPTR (Polygon2D)
typedef dynamic_array<Vector2f> TPath;
typedef std::vector<TPath> TPaths;
Polygon2D();
bool IsEmpty() const { return (m_Paths.size() == 0 || m_Paths[0].size() < 3); }
void Reset();
void Clear() { m_Paths.clear(); }
// Simple API
void SetPoints (const Vector2f* points, size_t count);
const Vector2f* GetPoints() const { return (m_Paths.size() > 0) ? m_Paths[0].data() : NULL; }
size_t GetPointCount() const { return (m_Paths.size() > 0) ? m_Paths[0].size() : 0; }
// Advanced API
void SetPathCount(int pathCount);
int GetPathCount() const { return m_Paths.size(); }
void SetPath(int index, const TPath& path);
const TPath& GetPath(int index) const { return m_Paths[index]; }
TPath& GetPath(int index) { return m_Paths[index]; }
void CopyFrom (const Polygon2D& paths);
size_t GetTotalPointCount() const
{
size_t count = 0;
for (size_t i = 0; i < m_Paths.size(); ++i)
count += m_Paths[i].size();
return count;
}
// Generation
void GenerateFrom(Sprite* sprite, const Vector2f& offset, float detail, unsigned char alphaTolerance, bool holeDetection);
// Math
bool GetNearestPoint(const Vector2f& point, int& pathIndex, int& pointIndex, float& distance) const;
bool GetNearestEdge(const Vector2f& point, int& pathIndex, int& pointIndex0, int& pointIndex1, float& distance, bool loop) const;
private:
TPaths m_Paths;
};
template<class TransferFunction>
void Polygon2D::Transfer(TransferFunction& transfer)
{
TRANSFER(m_Paths);
}
#endif //ENABLE_SPRITES
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