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#include "UnityPrefix.h"
#include "External/Tristripper/Striper.h"
#include "TriStripper.h"
#include "Runtime/Filters/Mesh/Mesh.h"
#include "Runtime/Utilities/vector_utility.h"
#include "Runtime/Utilities/LogAssert.h"
using namespace std;
bool Stripify (const UInt32* faces, int count, UNITY_TEMP_VECTOR(UInt32)& strip)
{
Assert (faces != NULL || !count);
strip.clear ();
// Fail on empty input.
if (!count)
return false;
STRIPERCREATE stripinput;
stripinput.DFaces = const_cast<UInt32*> (faces);
stripinput.NbFaces = count / 3;
STRIPERRESULT stripresult;
Striper striper;
if (striper.Init (stripinput) && striper.Compute (stripresult) && stripresult.NbStrips == 1)
{
int stripSize = stripresult.StripLengths[0];
UInt32* stripData = reinterpret_cast<UInt32*> (stripresult.StripRuns);
reserve_trimmed (strip, stripSize);
strip.assign (stripData, stripData + stripSize);
return true;
}
return false;
}
template<typename T>
int CountTrianglesInStrip (const T* strip, int length)
{
int count = 0;
// de-stripify :
int n = length;
for(int i=0;i<(n-2);i++)
{
T a = strip[i];
T b = strip[i+1];
T c = strip[i+2];
// skip degenerates
if ( a == b || a == c || b == c )
continue;
count++;
}
return count;
}
template int CountTrianglesInStrip<UInt16> (const UInt16* strip, int length);
template int CountTrianglesInStrip<UInt32> (const UInt32* strip, int length);
// WARNING: You have to make sure you have space for all indices in trilist (you can use CountTrianglesInStrip for that)
template<typename Tin, typename Tout>
void Destripify(const Tin* strip, int length, Tout* trilist, int capacity)
{
// de-stripify :
int n = length;
int triIndex = 0;
for(int i=0;i<(n-2);i++)
{
Tin a = strip[i];
Tin b = strip[i+1];
Tin c = strip[i+2];
// skip degenerates
if ( a == b || a == c || b == c )
continue;
// do the winding flip-flop of strips :
if ( (i&1) == 1 )
std::swap (a,b);
trilist[triIndex++] = a;
trilist[triIndex++] = b;
trilist[triIndex++] = c;
}
}
template void Destripify<UInt32, UInt32> (const UInt32* strip, int length, UInt32* trilist, int capacity);
template void Destripify<UInt16, UInt32> (const UInt16* strip, int length, UInt32* trilist, int capacity);
template void Destripify<UInt16, UInt16> (const UInt16* strip, int length, UInt16* trilist, int capacity);
void Destripify (const UInt16* strip, int length, UNITY_TEMP_VECTOR(UInt16)& trilist)
{
int oldSize = trilist.size();
trilist.resize (oldSize + CountTrianglesInStrip(strip, length) * 3);
Destripify(strip, length, &trilist[oldSize], trilist.size());
}
void Destripify (const UInt16* strip, int length, UNITY_TEMP_VECTOR(UInt32)& trilist)
{
int oldSize = trilist.size();
trilist.resize (oldSize + CountTrianglesInStrip(strip, length) * 3);
Destripify(strip, length, &trilist[oldSize], trilist.size());
}
void Destripify (const UInt32* strip, int length, UNITY_TEMP_VECTOR(UInt32)& trilist)
{
int oldSize = trilist.size();
trilist.resize (oldSize + CountTrianglesInStrip(strip, length) * 3);
Destripify(strip, length, &trilist[oldSize], trilist.size());
}
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