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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEngine.Graphs.LogicGraph
{
public class AudioSourceNodes
{
[Logic (typeof(AudioSource))]
public static IEnumerator PlayOneShot (AudioSource self, AudioClip clip, float volume)
{
self.PlayOneShot (clip, volume);
yield return new WaitForSeconds (clip.length);
}
}
}
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